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Re: Anyonelse missing the old baseplate :/

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Shrimp1789 is not online. Shrimp1789
Joined: 01 Feb 2011
Total Posts: 1935
21 Jun 2012 08:21 PM
The new one is kind of annoying because it doesnt work well with explosions.
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TanTecho is not online. TanTecho
Joined: 29 Jun 2011
Total Posts: 33
21 Jun 2012 08:54 PM
Look, idk if anyone else thinks that what i'm saying is true, but I HATE the new "Terrain" that roblox added, it may be more fun for new players, but the original will always be better, thanks for bringing this up. I hope alot more people post stuff similar to what I just said...

~Techo
~ROBLOX Forum Helper
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
21 Jun 2012 09:17 PM
I love terrain.

It allows you to have complex terrain with almost no lag at all.

It is an awesome feature.

Also, you can't miss the old baseplate because it never went away.

Just because it isn't there anymore when you want to reset your place doesn't mean you can't make a baseplate.

It's easy to make a baseplate like the old one. Just insert a part, resize it and set its FormFactor to 'Plate'. Tada, you got a baseplate.

Anyway, the old black baseplate was ugly as it was. It would have been better if it had no studs and was green instead of black. And if it had the grass texture. But, if you think of it as that, then you might as well make one with terrain since grass terrain looks better than the grass material.
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jmr11b is not online. jmr11b
Joined: 19 Aug 2010
Total Posts: 806
21 Jun 2012 09:30 PM
It was easy to make the old baseplate look like grass, all of my best places were made easily from the old baseplate. You hardly see any games like "Sword Fighting Tournaments" that was made out of terrain.
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
21 Jun 2012 09:44 PM
Terrain is new, and nobody is forcing you to use it.
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8funnydude is not online. 8funnydude
Joined: 11 Sep 2011
Total Posts: 11033
21 Jun 2012 11:33 PM
2006 = good
2007 = good
2008= awesome
2009 = awesome
2010= awesome
2011= super awesome
2012 = terrible
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TerrainCrypt is not online. TerrainCrypt
Joined: 27 Oct 2011
Total Posts: 1613
21 Jun 2012 11:40 PM
game.Workspace.Terrain:Clear()
basecheck=game.Workspace:FindFirstChild("BasePlate")
if not basecheck then
b=Instance.new("Part", game.Workspace)
b.Name="BasePlate"
b.Locked=true
b.Anchored=true
b.FormFactor="Plate"
b.Position=Vector3.new(0, 0.2, 0)
b.CFrame=CFrame.new(0, 0.2, 0) --In case the Terrain is slow to clear.
b.Size=Vector3.new(512, 0.4, 512)
b.BrickColor=BrickColor.new("Bright green")
end



Insert that into a script in your game and you should be good.
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applechicken101 is not online. applechicken101
Joined: 22 Oct 2011
Total Posts: 4602
22 Jun 2012 09:59 AM
i just get a part and resize it over the terrain or i just reset my place to back when it was an old baseplate
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
22 Jun 2012 10:07 AM
Open studio and click the New button, looks like a sheet of paper. this will give you an empty skybox, then Insert/Object/Part. Resize the part ,name it Base. Set the properties of Base to Anchored = True, Locked = true.
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YOamp is not online. YOamp
Joined: 25 Nov 2009
Total Posts: 358
22 Jun 2012 10:39 AM
Ya, the guy above has the right idea. I make my own baseplates like he does. We should at least be able to select a brick baseplate.
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nkz24 is not online. nkz24
Joined: 13 Jul 2011
Total Posts: 181
22 Jun 2012 10:55 AM
All I do is clear the terrain and insert the original baseplate that I saved in my models. It's color is black, it's sizwe is 512x.4x512 (A plate) and it's position is 0,.2,0
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