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| 21 Jun 2012 08:21 PM |
| The new one is kind of annoying because it doesnt work well with explosions. |
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TanTecho
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| Joined: 29 Jun 2011 |
| Total Posts: 33 |
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| 21 Jun 2012 08:54 PM |
Look, idk if anyone else thinks that what i'm saying is true, but I HATE the new "Terrain" that roblox added, it may be more fun for new players, but the original will always be better, thanks for bringing this up. I hope alot more people post stuff similar to what I just said...
~Techo ~ROBLOX Forum Helper |
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| 21 Jun 2012 09:17 PM |
I love terrain.
It allows you to have complex terrain with almost no lag at all.
It is an awesome feature.
Also, you can't miss the old baseplate because it never went away.
Just because it isn't there anymore when you want to reset your place doesn't mean you can't make a baseplate.
It's easy to make a baseplate like the old one. Just insert a part, resize it and set its FormFactor to 'Plate'. Tada, you got a baseplate.
Anyway, the old black baseplate was ugly as it was. It would have been better if it had no studs and was green instead of black. And if it had the grass texture. But, if you think of it as that, then you might as well make one with terrain since grass terrain looks better than the grass material. |
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jmr11b
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| Joined: 19 Aug 2010 |
| Total Posts: 806 |
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| 21 Jun 2012 09:30 PM |
| It was easy to make the old baseplate look like grass, all of my best places were made easily from the old baseplate. You hardly see any games like "Sword Fighting Tournaments" that was made out of terrain. |
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| 21 Jun 2012 09:44 PM |
| Terrain is new, and nobody is forcing you to use it. |
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| 21 Jun 2012 11:33 PM |
2006 = good 2007 = good 2008= awesome 2009 = awesome 2010= awesome 2011= super awesome 2012 = terrible |
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| 21 Jun 2012 11:40 PM |
game.Workspace.Terrain:Clear() basecheck=game.Workspace:FindFirstChild("BasePlate") if not basecheck then b=Instance.new("Part", game.Workspace) b.Name="BasePlate" b.Locked=true b.Anchored=true b.FormFactor="Plate" b.Position=Vector3.new(0, 0.2, 0) b.CFrame=CFrame.new(0, 0.2, 0) --In case the Terrain is slow to clear. b.Size=Vector3.new(512, 0.4, 512) b.BrickColor=BrickColor.new("Bright green") end
Insert that into a script in your game and you should be good. |
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| 22 Jun 2012 09:59 AM |
| i just get a part and resize it over the terrain or i just reset my place to back when it was an old baseplate |
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| 22 Jun 2012 10:07 AM |
| Open studio and click the New button, looks like a sheet of paper. this will give you an empty skybox, then Insert/Object/Part. Resize the part ,name it Base. Set the properties of Base to Anchored = True, Locked = true. |
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YOamp
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| Joined: 25 Nov 2009 |
| Total Posts: 358 |
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| 22 Jun 2012 10:39 AM |
| Ya, the guy above has the right idea. I make my own baseplates like he does. We should at least be able to select a brick baseplate. |
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nkz24
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| Joined: 13 Jul 2011 |
| Total Posts: 181 |
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| 22 Jun 2012 10:55 AM |
| All I do is clear the terrain and insert the original baseplate that I saved in my models. It's color is black, it's sizwe is 512x.4x512 (A plate) and it's position is 0,.2,0 |
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