3027474
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| Joined: 30 Dec 2008 |
| Total Posts: 1636 |
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| 21 Jun 2012 04:08 AM |
How do you add it to your game?
Before you say it can't be done let just prove your wrong This guy has seemed to figure it out
http://www.roblox.com/NTC-3-0-Testing-place?id=84163025
(Click '[Soundtrack on:]' twice for it to work) |
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| 21 Jun 2012 04:14 AM |
You have to find a sound asset uploaded by the admins and use that. You can't make your own.
You could also use RIDI (http://www.roblox.com/RIDI-Song-demonstration-place?id=43332356), but it's not public just yet. |
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Shockdude
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| Joined: 19 Dec 2007 |
| Total Posts: 3358 |
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| 21 Jun 2012 07:23 AM |
| there's a list of sound ids of all the usable music on roblox somewhere. just search for "sound ids" and you should find it. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 21 Jun 2012 07:24 AM |
| Haxor, how you acctualy can do RIDI? If you change pitch, it's going to change the speed of it too, so that's not going to go through... |
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| 21 Jun 2012 07:47 AM |
| What's the problem with changing the speed of a <1 second note? |
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| 21 Jun 2012 08:10 AM |
The problem is with low notes. You can spam the note repeatedly to keep it sort of sounding like it's sustained, but. . .
How does your RIDI work? I looked at it enough to see. |
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| 21 Jun 2012 08:46 AM |
Sustainability is practically non-existent right now. RIDI has support for it, but the only instrument so far is the flute (only because the sound file is so long). With low notes you can cut the sound off early, but with others you're kind of stuck with too short sounds. I'm eventually going to ask an admin to upload some short loopable sound effects I can use. I also experimented with MIDI files containing a single obscenely long note (for a total of 38 bytes) where I wouldn't have to worry about looping, but I found a bug where the same midi sound asset played twice at once interferes with itself. I doubt I'll get it working, but if I do then maybe it'll help my uploading plea due to the incredibly small file-size.
RIDI is basically the bytecode songs and the player script. The bytecode songs contain delay (from last note), instrument, and pitch for each note. For sustainable instruments, they also store the length. Instrument=0 notes are functions which can change the tempo, volume, etc. The player reads this code and plays the appropriate sound file with the specified pitch. I'm working on RIDI 2.0 which will be a bit better (after getting some ideas from the actual MIDI spec), hopefully with actual admin-uploaded instruments and a MIDI->RIDI converter.
The current problem I'm working on is how to get the converter to read the MIDI. I want to do it in roblox lua to avoid external programs which I can't distribute, but to convert it to a copy-pastable form (hex) you need another external program anyway. I also want to read the MIDI bytecode directly, using libraries is cheating!
Sorry for the huge post, I don't get to talk about this very often. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 21 Jun 2012 08:49 AM |
| Acttualy yeah, admins should support RIDI and MIDI on roblox, so we can acctualy make our own songs without trying to use existing sounds. |
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| 21 Jun 2012 08:58 AM |
MIDI (and maybe even sound) uploading is coming "soon".
It'll render RIDI obsolete, but I'll still have some uses for it. Sound uploading might be expensive, so people would use RIDI as a free alternative. I could also use it to sync events to music (and make music games like guitar hero). Plus I could upload all the sound assets I'd ever need. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 21 Jun 2012 09:00 AM |
| So that's your roblox takeover plan? |
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| 21 Jun 2012 09:02 AM |
| Yep, along with stupid GUI games and a space mmorpg that I'll give up on. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 21 Jun 2012 09:13 AM |
| Wooooww you realy must be soo amusing, that you can take over roblox with games on which you gave up! o_e |
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| 21 Jun 2012 09:14 AM |
| I made Dots in 10 minutes and it's my most popular game ever. |
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