Fliers11
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| Joined: 28 Jul 2009 |
| Total Posts: 1188 |
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| 20 Jun 2012 08:09 PM |
| How fast in terms of "studs per second" is one Humanoid WalkSpeed? |
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| 20 Jun 2012 08:11 PM |
Well, regular walkspeed is 16. So I have no clue SPS... I am guessing 1.5 or 2.
~thedestroyer115, prolonged exposure to the orb of confusion gives you...uh...hmmm...~ |
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| 20 Jun 2012 08:13 PM |
I was close to figuring this out a while ago, but with relative EARTH terms, such as how long a stud is.
I am guessing 2 studs per second, which would mean 120 studs per minute, which would mean 7200 studs an hour.
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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| 20 Jun 2012 08:15 PM |
I think it would be easier if there was a word for a long distance of studs, kind of like how miles are used to replace an insane amount of feet.
Maybe, studded miles?
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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| 20 Jun 2012 08:17 PM |
studodders?
~thedestroyer115, prolonged exposure to the orb of confusion gives you...uh...hmmm...~ |
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| 20 Jun 2012 08:18 PM |
Eh....sounds weird.
Studs Studded Yard Studded Mile
That would make things easier.
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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| 20 Jun 2012 08:20 PM |
Well that is using customary units.
Stud = 1 Stud
Stek = 3 Studs
Stekolemeeter = 1000
Totally random words.
~thedestroyer115, prolonged exposure to the orb of confusion gives you...uh...hmmm...~ |
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| 20 Jun 2012 08:21 PM |
How about this:
Stud = 1 stud Studded Foot = 2 studs Studded Yard = 120 studs Studded Mile = 7200 Studs Studded Base = 432,000 studs.
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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| 20 Jun 2012 08:27 PM |
| You're still using units that have already been created. |
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| 20 Jun 2012 08:28 PM |
The walkspeed is 16 studs a second, isn't that obvious...? 2 studs a second would be really slow, open a blank baseplate is studio, test it, and see how many studs you walk over in a second. |
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| 20 Jun 2012 08:29 PM |
You DO NOT walk 16 studs a second, idiot.
You walk 2, I have tested it already. If you changed it to 160, then you would.
Well, let's convert.
Studobase. Studomile Studoyard
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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| 20 Jun 2012 08:32 PM |
Excuse me for saying "idiot", I was wound up about something else, xD.
Anyway, I discussed this with someone else but we were figuring out how much a stud would be in real life, therefore I just created my own theory. However, the unit could be named ANYTHING, but I suggest something simple, then it can be changed to suite needs.
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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Spectrumw
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| Joined: 04 Aug 2009 |
| Total Posts: 13510 |
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| 20 Jun 2012 08:33 PM |
@GreenDay Actually, you do walk a stud a second. I tested it and I did the math.
local P = script.Parent.Parent.Torso.Position local D = Workspace.DistributedGameTime script.Parent:MoveTo(Workspace.Target.Position, Workspace.Target) Workspace.Target.Touched:wait() local D2 = Workspace.DistributedGameTime - D local Dis = (P - Workspace.Target.Position).magnitude print(D2, Dis, Dis/D2)
This printed 2.6000001356006 as the time. 41.837470176172 studs as the total distance. And 16.091333843915 as the overall speed, which is pretty much the default 16 that we can find in a Humanoid's Walkpeed. |
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Fliers11
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| Joined: 28 Jul 2009 |
| Total Posts: 1188 |
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| 20 Jun 2012 08:37 PM |
Really? When I walk I count a second and I see walking 2 studs....
Oh well.Then my measurements were for nothing qq
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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Spectrumw
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| Joined: 04 Aug 2009 |
| Total Posts: 13510 |
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| 20 Jun 2012 08:38 PM |
@Flies You're welcome. :3 By the way I meant you walt 16 setuds a second (At default speed), not one o_e |
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| 20 Jun 2012 08:39 PM |
lolwut
Do you mean with the terrain or the old baseplate? I'm using the old baseplate, and I walk 2 studs...
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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Fliers11
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| Joined: 28 Jul 2009 |
| Total Posts: 1188 |
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Spectrumw
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| Joined: 04 Aug 2009 |
| Total Posts: 13510 |
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| 20 Jun 2012 08:41 PM |
@Greenday It doesn't really matter at all whether I'm using a part or a terrain cell. The surface was flat and the whole process was made by the script so human mistakes didn't affect the result. |
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| 20 Jun 2012 08:43 PM |
I know, but the default baseplate has been used FOREVER so I was sort of using each stud decal as a counting use.
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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