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robotmega
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| Joined: 16 May 2009 |
| Total Posts: 14084 |
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| 19 Jun 2012 07:48 PM |
if script.Parent.Humanoid.Health <= 99 then script.Parent:MoveTo(CFrame.new(humanoid.walkSpeed, 1, 1(hit.Position)) |
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| 19 Jun 2012 08:06 PM |
Zombie = script.Parent.Zombie
Zombie.Health.Changed:connect(function() if Zombie.Health < Zombie.MaxHealth then creator = Zombie:FindFirstChild("creator") Zombie:MoveTo(game.Players:FindFirstChild(creator.Value).Character.Torso.Position) ... end) |
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| 19 Jun 2012 08:16 PM |
Take NPC Waiting Animation from Catalog.
If u set the AttackBoundary, and AnimteBoundary to really small numbers it can simulate what u want.
Or modify it. If u can't PM me.
--Brian
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