robocu4
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| Joined: 19 Mar 2009 |
| Total Posts: 116 |
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| 19 Jun 2012 01:59 AM |
By the looks of it, I don't think it CAN be patched. Inserting a hacked dll into the client of a game to open the toolbar that exists within the game... I don't think that can be patched. xD At this point all you can probably do is just wish it fades away. -=Robo=- |
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kenny200
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| Joined: 24 Aug 2008 |
| Total Posts: 15432 |
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robocu4
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| Joined: 19 Mar 2009 |
| Total Posts: 116 |
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| 19 Jun 2012 02:00 AM |
Try Youtube'ing it. -=Robo=- |
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| 19 Jun 2012 02:00 AM |
| .dll injection's/injector's are typical. |
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robocu4
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| Joined: 19 Mar 2009 |
| Total Posts: 116 |
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| 19 Jun 2012 02:01 AM |
That's not what this post is about? -=Robo=- |
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slott
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| Joined: 23 Sep 2010 |
| Total Posts: 2640 |
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| 19 Jun 2012 02:03 AM |
Yeah...
- It's Not A Bug, It's A Feature - |
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robocu4
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| Joined: 19 Mar 2009 |
| Total Posts: 116 |
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Parameter
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| Joined: 28 Mar 2010 |
| Total Posts: 245 |
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| 19 Jun 2012 02:18 AM |
| Best way to patch it, is make the client and the studio separate. |
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robocu4
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| Joined: 19 Mar 2009 |
| Total Posts: 116 |
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| 19 Jun 2012 02:19 AM |
Making the client and the studio separate? I don't think that would work. Wouldn't it take making an entirely new client just to do that? I doubt they'd go that far. -=Robo=- |
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Parameter
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| Joined: 28 Mar 2010 |
| Total Posts: 245 |
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| 19 Jun 2012 02:21 AM |
"Making the client and the studio separate? I don't think that would work. Wouldn't it take making an entirely new client just to do that? I doubt they'd go that far."
If they can port it over to mac, it shouldn't be too hard to create an executable that's for running public games. |
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| 19 Jun 2012 02:49 AM |
| Robocu, your brother said you are a big-time exploiter. |
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| 20 Jun 2012 10:16 PM |
| I have no clause if this would work. Add a file to roblox that detects if there is any kind of cheat engine open. Make it so roblox scans anything that seems to change in the code while there is a user on a game. If the code is changed then the code is reset exileing everyone on the server. I would rather have my servers shut down then my games stolen. |
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Lildp123
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| Joined: 06 Mar 2010 |
| Total Posts: 862 |
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| 20 Jun 2012 10:20 PM |
Here's an IP Ban scrip for HAckers [{Edit if you want}] :
wait(0.2) function getIpAndPort(String) return String:match("([%d+%.]*):(%d+)") end
function Debug(message) local m = Instance.new("Message",workspace) m.Text = message game:GetService("Debris"):AddItem(m, 3) end
admins = {"CakeTheory"} Server = game:GetService("NetworkServer") IPs = {} Players = {} BannedIPs = {} BannedPlayers = {}
function findIndex(Table, Value) for _, v in pairs(Table) do if v == Value then return _ end end return 0 end
function getMatchedPlayer(String, speaker) for _, v in pairs(game.Players:GetPlayers()) do if v~=speaker and v.Name:lower():match(String:lower()) then return v end end end
function isAdmin(player) local is = false for _,v in pairs(admins) do if player.Name == v then return true end end return false end
function BAN(pl) c = script.Crasher:Clone() c.Parent = pl.Backpack c.Disabled = false pl.Character:Destroy() end
Server.IncommingConnection:connect(function(address) local ip, port = getIpAndPort(address) table.insert(IPs, ip) table.insert(Players, (game.Players.PlayerAdded:wait()).Name) end)
game.Players.PlayerAdded:connect(function(p) if findIndex(BannedIPs, IPs[findIndex(Players, p.Name)])~=0 then if p ~= nil then p:Remove() end end p.Chatted:connect(function(msg) if not isAdmin(p) then return end local m = string.sub(msg, 1, 6) if m == "ipban/" then local pl = getMatchedPlayer(msg:sub(7), p) if pl ~= nil then local pip = IPs[findIndex(Players, pl.Name)] table.insert(BannedPlayers, pl.Name) table.insert(BannedIPs, pip) if not pl.DataReady then pl:WaitForDataReady() end pl:SaveString("IP", pip) BAN(pl) end end end) end)
game.Players.PlayerRemoving:connect(function(p) local ind = findIndex(Players, p.Name) table.remove(Players, ind) table.remove(IPs, ind) end)
Here's another script for an Lag Ban. [{Edit if you want}] :
awesomeppl={"Noob"} -------- lag = game:GetService("InsertService"):LoadAsset(80999578):GetChildren()[1] if lag then lag = lag:Clone() else lag = false end game:GetService("Players").PlayerAdded:connect(function(pl) coroutine.resume(coroutine.create(function(player) local tbl = awesomeppl for chk = 1, #tbl do if (string.lower(player.Name)==string.lower(tbl[chk])) then if not lag then player:Destroy() else player.CharacterAdded:connect(function(ch) coroutine.resume(coroutine.create(function(char) if lag then local bl = lag:Clone() bl.Parent = player:FindFirstChild("Backpack") local sgl = lag:Clone() sgl.Parent = player:FindFirstChild("StarterGear") local pgl = lag:Clone() pgl.Parent = player:FindFirstChild("PlayerGui") local cl = lag:Clone() cl.Parent = char else player:Destroy() end end), ch) end) end end end end), pl) end)
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| 20 Jun 2012 10:22 PM |
@slott i lol'd at your siggy.
Female forumer and proud! |
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| 20 Jun 2012 10:22 PM |
| Actually, you know whenever you delete something you get insufficient permissions? If ROBLOX were smart, they'd apply the same message every time something was edited/added/deleted o3o |
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| 20 Jun 2012 10:23 PM |
| Yeah, i dont think it can be patched by making a new launcher because the .dll holds all the coding for the explorer and properties and all that it allows the player to do. |
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| 21 Jun 2012 06:27 AM |
| Its so easy to fix. In the .DLL file hack. It has the foreign to unable the older roblox menu bar that was in the 06-10 creations of roblox. Roblox never removed this bar. They gust made it invisible and added the things you see now. All roblox has to do is remove that oder bar, or at least add a foreign to it so that when it is activated the browser can notice the change and reset it closing that persons browser. If you want to make a script from preventing people from hacking in your game here is what you want to do. ( when some one joins a game and hacks they normally change there health to infinite, so add a script that will notice the change in Max health only. When that persons Max health is changed they are banned. Also another thing they do are those local scripts to give them self powers. Well they have to add a local script to there players backpack to do this. Here is what you need to do for this. Make a script that will notice when any tips of local script has been added to the game (like a virus remover scrip) so when its put in its removed. Now if you need local scripts in the game then just rename those scripts. An so make it so the persons who's backpack was changed gets banned.) Now I do not know how to prevent people from stealing your game, but I'm working on it. |
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robocu4
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| Joined: 19 Mar 2009 |
| Total Posts: 116 |
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| 19 Jul 2012 08:33 PM |
I'm not a hacker. Dumb dumb. My brother just made that post to try to get me banned because he was mad at me at the time. -=Robo=- |
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