killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 17 Jun 2012 10:15 PM |
| If you go to SoundService there are around 10 SoundTypes, how would I play those using a sound? |
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Sehnsucht
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| Joined: 10 Apr 2011 |
| Total Posts: 990 |
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| 17 Jun 2012 10:21 PM |
game.SoundService.Bomb:Play()
SoundTypes- Enum Name 0 NoSound 1 Boing 2 Bomb 3 Break 4 Click 5 Clock 6 Slingshot 7 Page 8 Ping 9 Snap 10 Splat 11 Step 12 StepOn 13 Swoosh 14 Victory |
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Sehnsucht
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| Joined: 10 Apr 2011 |
| Total Posts: 990 |
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| 17 Jun 2012 10:23 PM |
2 - Bomb
Sounds = game.SoundService:GetChildren() Sounds[2]:Play() OR game.SoundService.Bomb:Play() |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 17 Jun 2012 10:26 PM |
| I need to get them into a regular sound, because im playing other sounds, and it would need to be in THAT loop |
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Sehnsucht
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| Joined: 10 Apr 2011 |
| Total Posts: 990 |
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| 17 Jun 2012 10:37 PM |
| What do you mean into a regular sound? |
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killjoy37
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| Joined: 27 Aug 2008 |
| Total Posts: 2821 |
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| 17 Jun 2012 11:13 PM |
Sound:Play() How would I get that to play a SoundType, as in what are the soundId's of the soundtypes? |
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