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Re: Feature Request

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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
17 Jun 2012 10:56 AM
Could we possibly get a way to PM ourselves from our server scripts?

I want to make a GUI script builder, but with a changing API and my habit of staying offline for long periods of time I need a way for my place to report new errors to me.
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SundownMKII is not online. SundownMKII
Joined: 26 Sep 2010
Total Posts: 12880
17 Jun 2012 11:00 AM
So basically, a log?

~>dat siggy<~
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
17 Jun 2012 11:06 AM
I think a game type of data persistance would work better.

but we should also be able to PM people in-game
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
17 Jun 2012 11:06 AM
@sn00x. I wanted to write same thing, but decided not to...
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
17 Jun 2012 11:07 AM
@SN0X

If you could only PM yourself, would you tend towards spamming yourself?
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
17 Jun 2012 11:09 AM
This would be better if you're able to send notifications or messages from the game to the player, but would have a limit to stop spamming.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
17 Jun 2012 11:09 AM
while true do
game:GetService("MessageService"):SendMessage(1449757,"Hey zars!")
wait(1)
end


Yeah, pretty much.
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jode6543 is not online. jode6543
Joined: 16 Jun 2009
Total Posts: 5363
17 Jun 2012 11:10 AM
This would probably only be accessible in server-side scripts if it gets implemented, though. Otherwise you could easily exploit and mass PM the owner.

-Jode
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
17 Jun 2012 11:10 AM
@Poppin,

You could abuse this in many ways.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
17 Jun 2012 11:55 AM
@SN0X

"I'm going to spam myself with PMs!"

while true do
game:GetService("LoggingService"):MessageOwner("Trololol")
end

Because that makes so much sense...
(And there'd be a limit to it as well, so it's not like the script would keep working forever.)
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
17 Jun 2012 01:16 PM
Ok den lemme example


I wil make a place claiming to give you free robux

you put in ur pa ss and name

it pms you the details if the acco unt is bc


profit much?
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
17 Jun 2012 01:28 PM
That place would be reported, and ROBLOX warns you how often not to share your information?
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
17 Jun 2012 01:31 PM
While a novel idea it would be much better to have a persistent error log that you could view.

It's not worth it just to add PMing only to yourself just for that one use, when it isn't even a good use, since you're liable to either spam yourself horribly, making it useless, or not spam yourself enough, leaving out information that you need, never hitting the sweet spot inbetween.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
17 Jun 2012 01:36 PM
Fien:

Revised request:
- A web console (with scripting) per server where each console reports output live from the server
- Each console appends itself to a global log
- Options on the site that allow a place owner to be PM'd when a specific message appears in the global log
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sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
17 Jun 2012 01:37 PM
"not spam yourself enough"

I imagine that phrase is not used often.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
17 Jun 2012 01:48 PM
Usage examples:
"User %s used license key %s."
"User %s was kicked for spamming chat with message \"%s\"."
"Unexpected error from script %s."
"Banned use %s attempted to join."
"Rounds completed: %s, RecordsBinary: d2lubmVycyB7DQogIGZpcnN0IHsNCiAgICBuYW1lIDogIlJhd1NvdXJjZSINCiAgfSwNCiAgc2Vjb25kIHsNCiAgICBuYW1lIDogInBvcGlubWFuMzIyIg0KICB9LA0KICB0aGlyZCB7DQogICAgbmFtZSA6ICJib2JieW4wMGIwMiINCiAgfQ0KfQ=="
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
17 Jun 2012 01:48 PM
Banned user*
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nickbricknick464 is not online. nickbricknick464
Joined: 22 Aug 2008
Total Posts: 8302
17 Jun 2012 01:54 PM
What I think would be more practical and usefull would be the ability to save Data persistance to a player even if there not in the game.
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bubblegumultrachew is not online. bubblegumultrachew
Joined: 23 Nov 2010
Total Posts: 290
17 Jun 2012 02:01 PM
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bubblegumultrachew is not online. bubblegumultrachew
Joined: 23 Nov 2010
Total Posts: 290
17 Jun 2012 02:05 PM
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bubblegumultrachew is not online. bubblegumultrachew
Joined: 23 Nov 2010
Total Posts: 290
17 Jun 2012 02:18 PM
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bubblegumultrachew is not online. bubblegumultrachew
Joined: 23 Nov 2010
Total Posts: 290
17 Jun 2012 02:20 PM
[ Content Deleted ]
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bubblegumultrachew is not online. bubblegumultrachew
Joined: 23 Nov 2010
Total Posts: 290
17 Jun 2012 02:41 PM
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
17 Jun 2012 02:47 PM
I only want the data persistance API to allow you to save stuff to a place or account (for people with multi-level RPGs). I would use it to see who had been to my place and then tie that in to an awesome animated console ;3
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jode6543 is not online. jode6543
Joined: 16 Jun 2009
Total Posts: 5363
17 Jun 2012 03:16 PM
@Bubble/SN0X
I think it is appeals@roblox.com you contact for that sorta stuff?

-Jode
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