GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 16 Jun 2012 11:08 AM |
My question is this: How can I scale a model? (Make it bigger while its in the GE?)
Or is this impossible?
If it is, what is my way around this?
Trying to make a realistic nuke, got the sound and shock wave done. Just need the cloud to expand. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 16 Jun 2012 11:09 AM |
| And the mushroom could is 8 bricks, each one has mesh in them. |
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| 16 Jun 2012 11:11 AM |
You would have to scale and reposition each part individually. To get the correct flow, you'd have to use some math.
I would try to find a mushroom cloud mesh in Free Models before using the 8-brick cloud. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 16 Jun 2012 11:22 AM |
-_- There is no mesh.
I can make a single object scale, but not all of them at once...
I can barely script... :(
Don't you DARE say to go to roblox wiki. (It is not helping me) |
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eJorge
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| Joined: 09 Jun 2011 |
| Total Posts: 5966 |
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| 16 Jun 2012 12:24 PM |
| CmdUtl 3.0 uses model scaling, I recommend checking its source code. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 16 Jun 2012 03:45 PM |
-_-
Sorry if I didn't make myself clear, but how do you scale a model while the GE is running? (Game Engine.)
I'm trying to make a mushroom cloud grow... If you have any ways to make it look like its growing, please tell me. |
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| 16 Jun 2012 04:46 PM |
| Hey can any of you tell me how to do a boat script? If you can please list it. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 16 Jun 2012 10:00 PM |
| If the CmdUtil does indeed have a model scaling feature, you should look at the code to find the model scaling part. Then you could use it to scale your mushroom cloud model. |
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