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| 14 Jun 2012 11:58 PM |
| I am thinking about making a game like a game where you have players go in the game and go for like how ever many seconds then teleport back to lobby. So fi you have any scripts for like beginners or just any of them link them please. |
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DrHaximus
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| Joined: 22 Nov 2011 |
| Total Posts: 8410 |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jun 2012 02:53 PM |
LobbyPos = workspace.Lobby.Position --PUT WHERE YOU WANT PLAYERS TO TELEPORT HERE!! function onPlayerJoined(p) readyforobbyteleport = false if readyforobbyteleport == true or true then print("Teleporting player!") end p:WaitForDataReady() while true do if p == nil then break end pcall(function() p.Character.Humanoid.Health = 100^2/(4+LobbyPos.X)-math.sqrt(6)-(1/0) --Do not edit or teleporting will not work p.Character.Torso.Position = LobbyPos p:LoadCharacter() end) wait() end end game.Players.PlayerAdded:connect(onPlayerJoined) |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jun 2012 02:56 PM |
I know lol
but at least it works |
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| 15 Jun 2012 03:41 PM |
| Thanks Sn0x I will try it.. I am trying to learn LUA and stuff. So I will try to study the script. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 15 Jun 2012 04:04 PM |
| NO! NOOO NEVER SAY LUA!!!! It's Lua! |
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| 15 Jun 2012 04:11 PM |
| Ok,then can you teach Lua..? Or can any one?! |
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| 15 Jun 2012 04:18 PM |
| SN0X can, but he might teach badly. |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jun 2012 05:03 PM |
Yeah.
Sometimes I...well...weird things happen.
Who knows what weird thing will happen with the script I wrote to help you...?
;) |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 15 Jun 2012 05:05 PM |
| @SN0X. I'd like to see results what he will get :D I wonder how much HP that will be... |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jun 2012 05:15 PM |
| Yeah I hope it works. Otherwise go ask John for compensation. |
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