timjf1234
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| Joined: 12 Feb 2011 |
| Total Posts: 129 |
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timjf1234
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| Joined: 12 Feb 2011 |
| Total Posts: 129 |
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| 14 Jun 2012 02:01 PM |
| Example : You kill a zombie, if you have regen script after you kill it, it regens. |
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timjf1234
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| Joined: 12 Feb 2011 |
| Total Posts: 129 |
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| 14 Jun 2012 02:03 PM |
| I meant can you tell me what to put in the script not just regen script im sure that wont work |
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timjf1234
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| Joined: 12 Feb 2011 |
| Total Posts: 129 |
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| 14 Jun 2012 02:05 PM |
A regen script is what you want. But it seems that you need knowledge more then a simple regen script.
--TehChikenHater ლ(ಠ_ಠლ) |
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| 14 Jun 2012 02:06 PM |
Let's take a minute here;
You WANT a regeneration script, We DON'T want to make you one. Where can you get a regeneration script? Hmmm? Other players games? No. The Wiki? Probably. Free Models? Yes, of course, go there, get outta here.
Have fun, kthxbainao
--TehChikenHater ლ(ಠ_ಠლ) |
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timjf1234
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| Joined: 12 Feb 2011 |
| Total Posts: 129 |
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| 14 Jun 2012 02:09 PM |
| Are you going to help me i have basic knowledge but just saying to make a regen script doesnt help at all the fourm is called script helpers and if your not going to help get off the fourm |
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timjf1234
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| Joined: 12 Feb 2011 |
| Total Posts: 129 |
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| 14 Jun 2012 02:10 PM |
| And I did know how to delete a brick but I forgot the exact script |
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Spino288
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| Joined: 07 Apr 2009 |
| Total Posts: 1214 |
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| 14 Jun 2012 02:28 PM |
I do not know exactly how to create a regen script. But you can get a free model that regens and dissect it to understand the script!
Also, here is the remove brick script:
game.workspace.brickname:destroy()
there is another way that removes the parents, I will look right into that! |
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| 14 Jun 2012 02:30 PM |
You don't have to remove the brick nessisarily.
You can just set it's parent to nil
So,
WhatEverYourBrickNameIs.Parent = nil |
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Spino288
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| Joined: 07 Apr 2009 |
| Total Posts: 1214 |
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| 14 Jun 2012 02:32 PM |
Ah, that's how. but isn't it the scripts parent, not the brick's parent? Because, if you remove the brick's parent, then you are technically removing the workspace. |
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Nicolas77
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| Joined: 29 Jul 2008 |
| Total Posts: 3158 |
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| 14 Jun 2012 02:38 PM |
Duh; just do this
brick.transparency = 1 brick.cancollide = false wait = (amount) brick.transparency = 0 brick.cancollide = true end |
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Spino288
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| Joined: 07 Apr 2009 |
| Total Posts: 1214 |
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| 14 Jun 2012 02:39 PM |
| Yeah, but he is asking for a regen script :/ |
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| 14 Jun 2012 02:41 PM |
@nic
What if it's a model, also:
1) Properties aren't properly capitilized 2) "brick" isn't defined 3) It's wait(numberz here) 4) No need for the end
† KMXD † |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 14 Jun 2012 02:43 PM |
| He is asking for a request. He doesn't know or want to do anything. |
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Nicolas77
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| Joined: 29 Jul 2008 |
| Total Posts: 3158 |
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| 14 Jun 2012 03:03 PM |
@km I know. I'm just giving an example |
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