Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 13 Jun 2012 01:10 PM |
| I know there is the xLEGOx animation tool, but I need some help with using the animations. Can you put them in a hopperbin? Can you use them with CFrame welds? Do they work in Play Mode. And is there a better way to make animations with CFraming. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 13 Jun 2012 01:36 PM |
Not sure. They overwrite the weld animation. No. Highly optimized recursion code - might be better. |
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Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 14 Jun 2012 02:28 PM |
| Ok, what is highly optimized recursion code? |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 14 Jun 2012 02:33 PM |
Recursing through recorded CFrame matrixes and setting something to them.
I've done it before and it works amazingly well, it's just that I needed to optimize the lengths or else an online server won't event start. I had about a million frames worth of code and no optimization. It didn't lag, and worked well for everyone, but the server was being really mean.
I swear, those things aren't born with manners. |
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Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 14 Jun 2012 02:47 PM |
| Ok, and for Animations only the Roblox made ones work in play mode? |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 14 Jun 2012 05:38 PM |
| Ok, for another animation technique could you have two CFrame values and use keyframes between them? And how would you do that because when I tried it never looks smooth. |
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