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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Glue

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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
13 Jun 2012 10:08 AM
There is a glue joint, similar to a weld. How is it used effectively?
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
13 Jun 2012 10:09 AM
It's a fun thing to play with, although it's probably the weakest type of joint. I've played with it myself. Here's the best example of using the Glue object: http://www.roblox.com/FunWithGloo-place?id=63041710
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liavt is not online. liavt
Joined: 12 Mar 2009
Total Posts: 1241
13 Jun 2012 10:11 AM
1. this is building helpers

2. glue is like a weld except it is much less stable. so lets say i shoot a glued object with a rocket, most of the parts glued will fly off. But if i do that to a weld, they wont fly. So basically, glue is used for destruction games, as they connect two bricks together as a weld, but then separate after a certain amount of force hits the bricks.
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
13 Jun 2012 10:18 AM
1. Forum depends on intent.

2. I want to know how to build things with it; i. e., a ball joint.
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
13 Jun 2012 10:43 AM
Glue IS the one that rotates, yes?
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
13 Jun 2012 11:05 AM
The one that's used in the Roblox characters? If so then it's Motor6D.
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
13 Jun 2012 11:16 AM
No, the one that keeps a part at a certain distance but other than that is free to do whatever.
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
13 Jun 2012 12:55 PM
Never heard of weld that does that.
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
13 Jun 2012 01:01 PM
Used in ragdoll scripts?
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
13 Jun 2012 01:20 PM
You would want to use a Rotate instance, which is a hinge.
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
13 Jun 2012 01:24 PM
Is it a ball joint, or a hinge joint? :/
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
13 Jun 2012 01:28 PM
It isn't a surface joint. It is an actual instance. Kind of like:

Instance.new("Weld")

Instead, you would do,

local h = Instance.new("Rotate", game.PhysicsService)
h.Part0 = Torso
h.Part1 = arm
h.C1 = CFrame.new(0,0,0) -- offset
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
13 Jun 2012 03:41 PM
Maybe you misunderstood. Is the type of rotation that is causes a hinge or a ball joint? Plus, I used a working script to test the joint and it failed.
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
13 Jun 2012 03:42 PM
A ball joint? On Roblox?

I'm out.
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
14 Jun 2012 09:09 AM
Well. Dangit. Back to my inventory... I just KNOW I have one...
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
14 Jun 2012 09:39 AM
Here we go! This is a script I found a long time ago for a ragdoll death. I want to know how it works; it creates the type of joint that I want. (I apologize for the length, btw. Can't be helped. :/)

Character = script.Parent
Humanoid = Character.Humanoid
Torso = Character.Torso

function OnDeath()
print("Death")
Humanoid.Parent = nil
if Torso then
local Head = Character:FindFirstChild("Head")
if Head then
local Neck = Instance.new("Weld")
Neck.Name = "Neck"
Neck.Part0 = Torso
Neck.Part1 = Head
Neck.C0 = CFrame.new(0, 1.5, 0)
Neck.C1 = CFrame.new()
Neck.Parent = Torso
end
local Limb = Character:FindFirstChild("Right Arm")
if Limb then

Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Glue")
Joint.Name = "RightShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb

end
local Limb = Character:FindFirstChild("Left Arm")
if Limb then

Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Glue")
Joint.Name = "LeftShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb

end
local Limb = Character:FindFirstChild("Right Leg")
if Limb then

Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Glue")
Joint.Name = "RightHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb

end
local Limb = Character:FindFirstChild("Left Leg")
if Limb then

Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Glue")
Joint.Name = "LeftHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso

local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb

end
--[
local Bar = Instance.new("Part")
Bar.TopSurface = 0
Bar.BottomSurface = 0
Bar.formFactor = "Symmetric"
Bar.Size = Vector3.new(1, 1, 1)
Bar.Transparency = 1
Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
Bar.Parent = Character
local Weld = Instance.new("Weld")
Weld.Part0 = Torso
Weld.Part1 = Bar
Weld.C0 = CFrame.new(0, 0.5, 0)
Weld.Parent = Torso
--]]
end
end

Humanoid.Died:connect(OnDeath)
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AntiBoomz0r is online. AntiBoomz0r
Joined: 02 Oct 2009
Total Posts: 1345
14 Jun 2012 11:00 AM
I don't know what the people in the thread are talking about, but the "Glue" OBJECT is a 'ball joint'.

Basically, setting up the Glue object is no different from setting up a Weld:

You set these properties:
Glue.Part0 = Part that the freely moving part is stuck to, example: Your torso
Glue.Part1 = freely moving part, example: Left Arm
Glue.C0 = part1's cframe, "distance", from the part0
Glue.C1 = part1's offset from c0, inversed.


For the example, in the "Left Shoulder" part of that script
Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Glue")
Joint.Name = "LeftShoulder"
Joint.Part0 = Torso -- Part0 is the torso
Joint.Part1 = Limb -- Part1 is the left arm
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) -- set's the position from Torso, 1.5 studs to "left", and 0.5 studs up (Top part of the left arm)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) -- offsets the arm with 0.5 studs DOWNWARDS (C1 is inversed), so that the arm is in the right position
Joint.Parent = Torso

When this is done, the left arm can rotate freely around, but it's top part is always stuck to 1.5 studs left and 0.5 studs up from torso, so it looks like a normal hand waving around



I'm sorry if you couldn't understand what I said :/ I'm not fluent in English
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ZizZazZuz is not online. ZizZazZuz
Joined: 16 Jun 2008
Total Posts: 2743
14 Jun 2012 03:56 PM
Oh, yes. Thanks!
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