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Re: Having a serious issue here.

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Sinakkro is not online. Sinakkro
Joined: 17 Oct 2011
Total Posts: 490
12 Jun 2012 08:40 PM
No one is helping in Technical Issues so listen up.
Whenever I touch ANY brick, Online or Solo, with a TouchInterest thing, I die instantly and my body parts start dissolving. Wtf is happening?

~ Siggies are too mainstream. ~
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Sinakkro is not online. Sinakkro
Joined: 17 Oct 2011
Total Posts: 490
12 Jun 2012 08:54 PM
Bump.

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WorkingHandTool is not online. WorkingHandTool
Joined: 01 Apr 2012
Total Posts: 886
12 Jun 2012 08:54 PM
I have no clue.., Sorry.
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pichupowerd is not online. pichupowerd
Joined: 22 Jul 2011
Total Posts: 44270
12 Jun 2012 08:54 PM
that sounds cool
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Sinakkro is not online. Sinakkro
Joined: 17 Oct 2011
Total Posts: 490
12 Jun 2012 08:59 PM
HALP! D:

~ Siggies are too mainstream. ~
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Sinakkro is not online. Sinakkro
Joined: 17 Oct 2011
Total Posts: 490
13 Jun 2012 05:06 PM
This is my script.

local narrativelength = script.Parent.Lines
local narrativetext = {"Haha", "How are you?", "I'm doing fine."} --Make as many lines of text in here as the Lines value.

function onTouched(part)
    if part.Parent:findFirstChild("Humanoid") == nil then return end
    if script.Parent:findFirstChild(part.Parent.Name) == nil then
        local tag = Instance.new("IntValue")
        tag.Name = part.Parent.Name
        tag.Parent = script.Parent
        local currentlinecreate = Instance.new("IntValue")
        currentlinecreate.Parent = script.Parent
        currentlinecreate.Name = part.Parent.Name.. "CurrentLine"
        local currentline = script.Parent:findFirstChild(part.Parent.Name.. "CurrentLine")
        local narrativegui = game.Players:findFirstChild(part.Parent.Name).PlayerGui.NarrativeGui.Narrative
        narrativegui.Visible = true
        currentline.Value = 1
        while currentline.Value <= (narrativelength.Value + 1) do
            if currentline.Value == (narrativelength.Value + 1) then
                narrativegui.Visible = false
                narrativegui.Text = ""
                script.Parent:findFirstChild(part.Parent.Name.. "CurrentLine"):destroy()
            end
            narrativegui.Text = narrativetext[currentline.Value]
            currentline.Value = currentline.Value + 1
            wait(3) --Wait time between each narrative.
        end
    end
end

~ Siggies are too mainstream. ~
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Sinakkro is not online. Sinakkro
Joined: 17 Oct 2011
Total Posts: 490
13 Jun 2012 05:06 PM
Oh crap, wrong thread.
Anyway I'm also having a problem with disconnected event because of exception.

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