generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: How hard would it be

Previous Thread :: Next Thread 
HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
11 Jun 2012 11:54 PM
To create a car with real wreckage? Like if you drop a large brick on it, the top of the roof crumples like it might in real life? For expert scripters, couldn't it be done? ex GTA 4 cars
Report Abuse
bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
12 Jun 2012 12:05 AM
It depends on how in-depth you want to go with the force, angle of impact, etc.
Report Abuse
HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
12 Jun 2012 12:07 AM
Obviously not too realistic, because thats way too difficult, but a simple impact=dent shouldn't be impossible.
Report Abuse
bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
12 Jun 2012 12:10 AM
Well, you'd like to use a small amount of blocks to put in the wedge where you think the impact occurred.

Takes a good bit of math to pull this off, but if you really try you could probably do it.
Report Abuse
slayer219 is not online. slayer219
Joined: 15 Nov 2008
Total Posts: 3445
12 Jun 2012 12:30 AM
^ personally I think it would be a waste of time. Very few could actually appreciate it for what it is...
Report Abuse
bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
12 Jun 2012 12:38 AM
Well, it does give you confidence knowing you completed something harder than what it seems. :)
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
12 Jun 2012 05:27 AM
1.Create car using small wedgewedge triangles
2.Implement deformation physics
3.Epic tech demo that can only handle 1 car
Report Abuse
zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
12 Jun 2012 05:31 AM
4. Enjoy like a baws lag!
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
12 Jun 2012 05:59 AM
[ Content Deleted ]
Report Abuse
cymru72 is not online. cymru72
Joined: 26 Jan 2008
Total Posts: 4362
12 Jun 2012 06:34 AM
>build car using grid
>connect points with polygons
>wait for collision
>depending on what collided, force and other contributing factors move points
>redraw polygons
>repeat

yay u

i tried this before for a floor, supah laggeh
Report Abuse
nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
12 Jun 2012 06:36 AM
car:BreakJoints()
Instance.new("Fire",car.engine)
Instance.new("Smoke",car.engine)

:D
Report Abuse
X135 is not online. X135
Joined: 20 Aug 2010
Total Posts: 245
12 Jun 2012 07:28 AM
You could always use invisible bricks to create a 'dent' effect and replace the older one to be transparent. Make a brick to detect collision from different angles.

ie.

You'd have a large brick covering the top of a car, and many invisible 'dents' on the roof. If something big touched the collision brick, the dents would become visible and the old ones would be transparent.



☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
cymru72 is not online. cymru72
Joined: 26 Jan 2008
Total Posts: 4362
12 Jun 2012 07:31 AM
^ i think he wants it dynamic
Report Abuse
X135 is not online. X135
Joined: 20 Aug 2010
Total Posts: 245
12 Jun 2012 07:32 AM
That's still dynamic though. Well, it would be the simplest of the simple. It would require extensive amounts of math to 'dent' a brick and tons of testing.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Valone is not online. Valone
Joined: 08 Feb 2012
Total Posts: 4371
12 Jun 2012 10:17 AM
I'd use meshes on ROBLOX, there are some that would be perfect. You could have a plain part, and when it get's damaged, change the CFrame of the weld and swap the Mesh.
Report Abuse
X135 is not online. X135
Joined: 20 Aug 2010
Total Posts: 245
12 Jun 2012 10:18 AM
@Valone;
That's what I basically said. :3

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
12 Jun 2012 10:22 AM
We need an editable mesh object so we can do bullet holes and stuff.

So when you shoot a wall you make a mesh out of the wall, create a bullet hole in it and place it inside the wall so it gets replicated to the clients.

However it wouldnt have physics.
Report Abuse
Valone is not online. Valone
Joined: 08 Feb 2012
Total Posts: 4371
12 Jun 2012 10:25 AM
If we could distort the mesh, that would be so cool!
Here is my vision.

local Dm = Instance.new("DynamicMesh",Part)
Dm:DrawPoint(CFrame relative to center, ID as string, Possibly other connecitions)

:)
Report Abuse
X135 is not online. X135
Joined: 20 Aug 2010
Total Posts: 245
12 Jun 2012 10:27 AM
I want to be able to 'cut' bricks so to make it easier to have fragmentation.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Valone is not online. Valone
Joined: 08 Feb 2012
Total Posts: 4371
12 Jun 2012 10:29 AM
I just thought how tricky my idea could be using Lua, rather than visioning it.
Actually, I just thought.

Why does ROBLOX need to moderate Meshes? In theory you could create the same with parts provided.
Report Abuse
SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
12 Jun 2012 10:46 AM
So that someone doesn't make some really really nastily realistic dirty stuff, I guess.
Report Abuse
SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
12 Jun 2012 10:47 AM
And alot of people can do simple rude stuff with Blender but not alot are good with CFraming.
Report Abuse
cymru72 is not online. cymru72
Joined: 26 Jan 2008
Total Posts: 4362
12 Jun 2012 11:01 AM
>dynamic mesh

Pretty much what I said in my last post, silly
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
12 Jun 2012 11:11 AM
@Snox

*takes free model mesh->dual-wedge-triangle converter*

*plugs inappropripriatre mesh in*
Report Abuse
TheLuaTester is not online. TheLuaTester
Joined: 24 May 2012
Total Posts: 168
12 Jun 2012 12:09 PM
Going off of what X135 said:

--Must have a onTouch function to work T.T sorry
1.) Have the ball drop on the car
2.) Have bricks.Transparency = 1
3.) Have bricks.CanCollide = false
4.) Have wedges.Transparency = 0

5.) Enjoy wreckage

Obviously it would have to a script or scripts in it, but its simple enough that I could do it xD yaayy
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image