HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 11 Jun 2012 11:54 PM |
| To create a car with real wreckage? Like if you drop a large brick on it, the top of the roof crumples like it might in real life? For expert scripters, couldn't it be done? ex GTA 4 cars |
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bombpaw
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| Joined: 15 Mar 2009 |
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| 12 Jun 2012 12:05 AM |
| It depends on how in-depth you want to go with the force, angle of impact, etc. |
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HatHelper
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| Joined: 02 Mar 2009 |
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| 12 Jun 2012 12:07 AM |
Obviously not too realistic, because thats way too difficult, but a simple impact=dent shouldn't be impossible.
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bombpaw
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| Joined: 15 Mar 2009 |
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| 12 Jun 2012 12:10 AM |
Well, you'd like to use a small amount of blocks to put in the wedge where you think the impact occurred.
Takes a good bit of math to pull this off, but if you really try you could probably do it. |
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slayer219
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| Joined: 15 Nov 2008 |
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| 12 Jun 2012 12:30 AM |
| ^ personally I think it would be a waste of time. Very few could actually appreciate it for what it is... |
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bombpaw
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| Joined: 15 Mar 2009 |
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| 12 Jun 2012 12:38 AM |
| Well, it does give you confidence knowing you completed something harder than what it seems. :) |
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| 12 Jun 2012 05:27 AM |
1.Create car using small wedgewedge triangles 2.Implement deformation physics 3.Epic tech demo that can only handle 1 car |
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zars15
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| Joined: 10 Nov 2008 |
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Oysi
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cymru72
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| Joined: 26 Jan 2008 |
| Total Posts: 4362 |
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| 12 Jun 2012 06:34 AM |
>build car using grid >connect points with polygons >wait for collision >depending on what collided, force and other contributing factors move points >redraw polygons >repeat
yay u
i tried this before for a floor, supah laggeh |
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nate890
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| Joined: 22 Nov 2008 |
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| 12 Jun 2012 06:36 AM |
car:BreakJoints() Instance.new("Fire",car.engine) Instance.new("Smoke",car.engine)
:D |
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X135
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| Joined: 20 Aug 2010 |
| Total Posts: 245 |
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| 12 Jun 2012 07:28 AM |
You could always use invisible bricks to create a 'dent' effect and replace the older one to be transparent. Make a brick to detect collision from different angles.
ie.
You'd have a large brick covering the top of a car, and many invisible 'dents' on the roof. If something big touched the collision brick, the dents would become visible and the old ones would be transparent.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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cymru72
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| Joined: 26 Jan 2008 |
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| 12 Jun 2012 07:31 AM |
| ^ i think he wants it dynamic |
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X135
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| Joined: 20 Aug 2010 |
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| 12 Jun 2012 07:32 AM |
That's still dynamic though. Well, it would be the simplest of the simple. It would require extensive amounts of math to 'dent' a brick and tons of testing.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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Valone
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| Joined: 08 Feb 2012 |
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| 12 Jun 2012 10:17 AM |
| I'd use meshes on ROBLOX, there are some that would be perfect. You could have a plain part, and when it get's damaged, change the CFrame of the weld and swap the Mesh. |
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X135
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| Joined: 20 Aug 2010 |
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| 12 Jun 2012 10:18 AM |
@Valone; That's what I basically said. :3
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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| 12 Jun 2012 10:22 AM |
We need an editable mesh object so we can do bullet holes and stuff.
So when you shoot a wall you make a mesh out of the wall, create a bullet hole in it and place it inside the wall so it gets replicated to the clients.
However it wouldnt have physics. |
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Valone
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| Joined: 08 Feb 2012 |
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| 12 Jun 2012 10:25 AM |
If we could distort the mesh, that would be so cool! Here is my vision.
local Dm = Instance.new("DynamicMesh",Part) Dm:DrawPoint(CFrame relative to center, ID as string, Possibly other connecitions)
:) |
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X135
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| Joined: 20 Aug 2010 |
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| 12 Jun 2012 10:27 AM |
I want to be able to 'cut' bricks so to make it easier to have fragmentation.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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Valone
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| Joined: 08 Feb 2012 |
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| 12 Jun 2012 10:29 AM |
I just thought how tricky my idea could be using Lua, rather than visioning it. Actually, I just thought.
Why does ROBLOX need to moderate Meshes? In theory you could create the same with parts provided. |
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SN0X
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| Joined: 24 Oct 2011 |
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| 12 Jun 2012 10:46 AM |
| So that someone doesn't make some really really nastily realistic dirty stuff, I guess. |
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SN0X
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| Joined: 24 Oct 2011 |
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| 12 Jun 2012 10:47 AM |
| And alot of people can do simple rude stuff with Blender but not alot are good with CFraming. |
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cymru72
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| Joined: 26 Jan 2008 |
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| 12 Jun 2012 11:01 AM |
>dynamic mesh
Pretty much what I said in my last post, silly |
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| 12 Jun 2012 11:11 AM |
@Snox
*takes free model mesh->dual-wedge-triangle converter*
*plugs inappropripriatre mesh in* |
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| 12 Jun 2012 12:09 PM |
Going off of what X135 said:
--Must have a onTouch function to work T.T sorry 1.) Have the ball drop on the car 2.) Have bricks.Transparency = 1 3.) Have bricks.CanCollide = false 4.) Have wedges.Transparency = 0
5.) Enjoy wreckage
Obviously it would have to a script or scripts in it, but its simple enough that I could do it xD yaayy |
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