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| 11 Jun 2012 11:47 PM |
There should be metadata in every place that holds the placeId of the place. Each time a server is started, it will compare that metadata with the placeId of the server. If they are not equal, check the placeId of the metadata to see if it's copylocked, and if so, destroy the server.
You could make an anti-copy script that does generally the same idea, but the problem is that people can delete it, while they can't (or most wouldn't know how) to change the metadata. |
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bombpaw
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| Joined: 15 Mar 2009 |
| Total Posts: 3484 |
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| 11 Jun 2012 11:49 PM |
| King, I would like this to be a viable answer, but the true fact is that the game file is not being copied itself, but the resources within the sever are. |
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| 11 Jun 2012 11:51 PM |
| If you put the metadata in the XML of the place t |
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| 11 Jun 2012 11:52 PM |
^
(Ignore that, I hit post on accident)
I see what you mean. This thread is now dead. |
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bombpaw
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| 11 Jun 2012 11:53 PM |
Again, that is the file, not the resource.
Unless you want to add a non-editable and invisible property to every single instance in which would need to be changed so that models being transferred from free models and already created games/models are not corrupted. |
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| 12 Jun 2012 12:26 AM |
| Hackers go into the source-code and copies scripts in there, most hackers do this with Cheat Engine, so your method will not work. |
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bombpaw
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| 12 Jun 2012 12:26 AM |
Cheatmaster, you realize how late you are?
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bombpaw
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| 12 Jun 2012 12:29 AM |
| Because I want to post what I mean. |
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