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Vehicles break apart on regen?

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Isometricity is not online. Isometricity
Joined: 26 Oct 2011
Total Posts: 438
11 Jun 2012 04:28 PM
I am almost positive they are completely welded. Follow me so I can show you what I'm talking about. The vehicles initially start out in Lighting, and I have a voice chat script for admins only, when "!ship boats" is chatted by an admin, it x = :Clone()'s them, and changes x.Parent to Workspace.

Follow me and I'll show you what I'm talking about.
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xDeathSin is not online. xDeathSin
Joined: 14 Mar 2012
Total Posts: 261
11 Jun 2012 04:34 PM
I'm not 100% sure.. But something about :MakeJoints() or something.. I'm sorry, I don't script too much..

~Gloria Domini, in nomine superbia~
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CrazyKilla15 is not online. CrazyKilla15
Joined: 20 Nov 2009
Total Posts: 1379
11 Jun 2012 04:39 PM
use the :makejoints command or trying making it apper a little above ground ab be anchored then welded (to be safe) THEN unanchored
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Isometricity is not online. Isometricity
Joined: 26 Oct 2011
Total Posts: 438
12 Jun 2012 01:49 PM
Good idea, I could try that... The only problem is that there is a bunch of parts in it, and I do not want to anchor every part in all six boats.
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Isometricity is not online. Isometricity
Joined: 26 Oct 2011
Total Posts: 438
12 Jun 2012 01:50 PM
It is above ground, they are boats so they float in the water. When they shatter, the boat's hull stays floating, all other pieces sink.
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