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Re: C&G: This is how swordfighting should be:

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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:13 PM
http://www.roblox.com/Sword-and-Shield-Testing-place?id=81793536

Swords should come with shields. I just made a system that lets you perfectly block swipes by timing a shield advance.

That would make things WAY more interesting.
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nitroyoshi9 is not online. nitroyoshi9
Joined: 17 Jun 2011
Total Posts: 45664
09 Jun 2012 06:20 PM
its cool
but it takes alot longer
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vertigo12 is not online. vertigo12
Joined: 28 Mar 2011
Total Posts: 1443
09 Jun 2012 06:22 PM
http://www.roblox.com/Message-to-all-RAT-Haters-item?id=38974065
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:30 PM
I tweaked the hitbox/cancollide for the blade.

Now it's pretty much like a normal sword duel. Any time spent running after getting hit would be replaced with blocking.

That armor gives 500 hp, so that might be a cause as well.
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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
09 Jun 2012 06:33 PM
That's just battle swordfighting.

Swordfight's are usually just swords.

Stop acting all ROBLOX Staff and trying to change things good to bad.
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:34 PM
I'm innovating a bit. There's nothing WRONG with LinkedSwords, but I like to add depth to combat. Makes it more interesting.
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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
09 Jun 2012 06:36 PM
Then don't imply that this is how swordfighting should be.
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:42 PM
It's personal opinion. Don't be so uptight about it.
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Wowgnomes is not online. Wowgnomes
Joined: 27 Sep 2009
Total Posts: 26255
09 Jun 2012 06:46 PM
[ Content Deleted ]
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:47 PM
I'm sorry, Gnomes. I just wanted to make some stuff.
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Voxiil is not online. Voxiil
Joined: 08 Aug 2011
Total Posts: 17
09 Jun 2012 06:48 PM
Masterdesigner is a noob, LinkedSwords for the win.
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:51 PM
Okay. There's a reason for that, right?
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Voxiil is not online. Voxiil
Joined: 08 Aug 2011
Total Posts: 17
09 Jun 2012 06:52 PM
[ Content Deleted ]
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:53 PM
How so? If you're going to troll me, please come up with something insulting to add in.
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Wowgnomes is not online. Wowgnomes
Joined: 27 Sep 2009
Total Posts: 26255
09 Jun 2012 06:55 PM
[ Content Deleted ]
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nahom007 is not online. nahom007
Joined: 05 Mar 2011
Total Posts: 18274
09 Jun 2012 06:55 PM
Simple enough, ROBLOX should go back to the original physics that were way better than the physics now where most SFs end in a tie due to latency.

And that new water they made looks stupid too.
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:55 PM
I like to think of myself as compost.
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Voxiil is not online. Voxiil
Joined: 08 Aug 2011
Total Posts: 17
09 Jun 2012 06:56 PM
I'm like a big fat juicy jay, hot.
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 06:56 PM
@Nahom

Exactly!

Honestly, I'm just trying to make one solution. The ties in Swordfighting now are so common, all you have to do is run someone through. Suicide swordfighting isn't fun.
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Voxiil is not online. Voxiil
Joined: 08 Aug 2011
Total Posts: 17
09 Jun 2012 06:58 PM
Not really, I could easily own you.
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Solotaire is not online. Solotaire
Joined: 30 Jul 2009
Total Posts: 30356
09 Jun 2012 06:58 PM
If you tie all the time, you are either doing it wrong or fighting on blank baseplates.
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Voxiil is not online. Voxiil
Joined: 08 Aug 2011
Total Posts: 17
09 Jun 2012 07:00 PM
Solotaire is right, you gotta adapt. I have adapted and I have invented a new fightstyle.
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 07:01 PM
Well, thing about it. Most players are in first person when fighting, and they both face eachother at all times when they do that.

That means your swords are lined up at eachothers shoulders. On collision, you both tilt to an angle, and both swoords cause critical damage.

Some people are very talented, and know when to lunge and back out right after their sword goes up, but it's hard to practice when the aforementioned sword ties are so frequent.
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Solotaire is not online. Solotaire
Joined: 30 Jul 2009
Total Posts: 30356
09 Jun 2012 07:06 PM
master lets go practice sword fighting.
go pick a game.
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MasterDesigner is not online. MasterDesigner
Joined: 07 Mar 2010
Total Posts: 3915
09 Jun 2012 07:19 PM
Mine? ;D
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