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Re: "Buoyancy" property.

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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 11:58 AM
I've just seen the water blog.

And well. I'm annoyed.

It's awesome. Indeed.

But... I'm annoyed how only certain materials can float. I WANT STONE BOATS. >:I. I know roblox is trying to be realistic, but realism ruins imagination.

So, here's the idea: a buoyancy property.
It goes into a brick, then you set the number of buoyancy.

The higher the number, the higher the buoyancy. The starting buoyancy is about 100.

So I bet you're thinking: What will a lower number do?
A lower number will give a boat a higher chance of sinking, as the number is used to compute if the boat will sink or not instead of the material buoyancy. The maximum number is 10,000: 100 times the average buoyancy.

Of course, archiveable.

If OFF: the material buoyancy.
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polarninja568 is not online. polarninja568
Joined: 09 Apr 2010
Total Posts: 4090
07 Jun 2012 12:00 PM
May be too hard to build this way tho.
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 12:03 PM
It won't be. Trust me.

In relivance, a quick estmation of the buoyancy of certain materials under this system:

Wood: 100 buoyancy.
Slate: 0 buoyancy.
Ice: 250 buoyancy.
Corroded metal: 50 buoyancy.
Plastic: 150 buoyancy.
Foil: 300 buoyancy.
Grass: 500 buoyancy.
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polarninja568 is not online. polarninja568
Joined: 09 Apr 2010
Total Posts: 4090
07 Jun 2012 12:04 PM
Really so the grass is the most bouyant?
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 12:05 PM
It was a quick estimation. I'll try to make it more... accurate as time goes on.
But think about it.

grass is REALLY buoyant.
I used to play in the pond outside my house with it. I could NEVER sink it. Ever.
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polarninja568 is not online. polarninja568
Joined: 09 Apr 2010
Total Posts: 4090
07 Jun 2012 12:06 PM
But wood also is VERY buoyant too
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 12:10 PM
Well... There's a fault. I'm trying to make wood the standard buoyancy, at 100. But okay then.

Slightly more accurate estimation (Hopefully.)

Wood: 100+ buoyancy.
Slate: 25+ buoyancy.
Ice: 150+ buoyancy.
Corroded metal: 75+ buoyancy.
Plastic: 125+ buoyancy.
Foil: 200+ buoyancy.
Grass: 250+ buoyancy.


(Measured at a 1X1X1 block. add 10% for every extra stud.)

Anyway, you're critisizing my rarther difficult to do estimations.
What about the idea itself?
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meislolroflpwn is not online. meislolroflpwn
Joined: 22 Dec 2009
Total Posts: 1348
07 Jun 2012 12:22 PM
Support potato :D
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 12:27 PM
My thank you mr. meis.

Posting too fast is fun.

Fixing my estimations:

Wood: 100 max buoyancy.
Slate: 25 max buoyancy.
Ice: 150 max buoyancy.
Corroded metal: 75 max buoyancy.
Plastic: 125 max buoyancy.
Foil: 200 max buoyancy.
Grass: 250 max buoyancy.


(Max buoyancy measured at a 1X1X1 block. Remove 1 buoyancy for every extra X studs, calculated below.)

Wood: remove 1 buoyancy for every 10 studs.
Slate: remove 1 buoyancy for every 3 studs.
Ice: remove 1 buoyancy for every 15 studs.
Corroded metal: 7 studs.
Plastic: 12 studs.
Foil: 20 studs.
Grass: 25 studs.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
07 Jun 2012 12:28 PM
Supported. I want to make giant rock skippers! Lol.
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 12:31 PM
My thank you mr. jacob.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
07 Jun 2012 12:35 PM
Now then, I'm going to go flip a catapult sideways and make some beta's. >.>
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fanofblaziken9001 is not online. fanofblaziken9001
Joined: 09 Nov 2011
Total Posts: 3288
07 Jun 2012 12:53 PM
"Some materials float, others don’t: The physical material you assign to a part determines whether it’ll float in water. Something made of wood will have more buoyancy, whereas something made of stone will sink."

You arguement is invaild.
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 12:53 PM
"roblox is trying to be realistic, but realism ruins imagination."

I am MORE than prepared for blog quotes when I challenge the admins.
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gigabic is not online. gigabic
Joined: 06 Sep 2010
Total Posts: 4344
07 Jun 2012 12:57 PM
Yeah... Setting buoyancy as a value like people set transparency and reflectance would be epic.
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
07 Jun 2012 12:58 PM
My thank you mr. giga.
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sly475 is not online. sly475
Joined: 20 Dec 2008
Total Posts: 2795
07 Jun 2012 02:05 PM
Support.
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Virtualdarks is not online. Virtualdarks
Joined: 19 Aug 2008
Total Posts: 12345
07 Jun 2012 02:06 PM
Support. Love the idea. :)

-Virtualdarks
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irondragonwarrior is not online. irondragonwarrior
Joined: 25 Aug 2011
Total Posts: 429
07 Jun 2012 02:55 PM
Support.
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
07 Jun 2012 03:00 PM
Sounds good,im surprised they didn't add this when it was clearly needed in the very first place.
So support.
Maybe it's not so much a surgestion as it is a small reminder to roblox due to them forgetting ;P
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withinm3x is not online. withinm3x
Joined: 08 Dec 2007
Total Posts: 62
07 Jun 2012 03:37 PM
Total Support. Very persuasive, also. ;D
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helloq is not online. helloq
Joined: 21 Aug 2008
Total Posts: 689
07 Jun 2012 04:10 PM
Support.
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
08 Jun 2012 11:17 AM
My thank you mr...
Omg.
How can I possibly say my thank you to every single one?


My thank you mr/mrs/ms/mtr. everyone. Use the one that applies to you, please.
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iornfence is not online. iornfence
Joined: 23 Feb 2010
Total Posts: 7305
08 Jun 2012 11:48 AM
Wood actually floats more than grass. The only reason grass floats is because of water tension.
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frozengaia is not online. frozengaia
Joined: 09 Oct 2009
Total Posts: 19760
08 Jun 2012 11:54 AM
Okay zen.

But do remember. It's. An. Estimation.

I'm amazed how many people are commenting on my estimation and not on the idea itself.

Okay zen.

Grass: 95 max buoyancy.

Remove 1 buoyancy for every 9 studs.
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