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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
04 Jun 2012 09:13 PM
-Allowing teams to either have two allies(2vs2vs2 or 3vs3 rounds) or allowing teams to have an official truce with one other team, changeable at any point.

-Smoke particles. I want nukes, guns, tanks, and damaged buildings to give off smoke.

-Better unit control. I want to allow a group of units to move all at the same speed, meaning of tanks/planes/soldiers are selected, they go towards the target at the speed of tanks, so none advances into battle to die early.

-Multiple game modes. Ex Regicide(not sure yet):, you spawn with an extra HQ, and you have to defend a special unit. If the unit dies, you lose. King of the Hill: Only way to win is to hold a special energy crystal for x amount of time. You can't build anything but a power plant near the crystal, so that you can't camp there.

-More efficient system. This will allow for potential updates in the future, like armor/defense, special powers. It will also lower lag slightly.

-Completely different interface. Make it quicker to multitask. Less buttons, more power over what you do in a little amount of time. Perhaps you always have a type of soldier/plane/tank selected, so that if you only make light type of units, you can just click on a production building, and its queued.

-Walls put back in. If I do this, I will make it so that columns are not attacked, that way there isn't people selling them to make room for more walls, and enemies don't waste valuable time under fire, trying to take down multiple columns and walls to get inside the base.

-Pathfinding(big maybe). Units will follow the shortest path from one point to another. If this is added, it will likely be only for a special type of VIP, because it would take a lot of script resources to make this happen.

-New leaderboard. I'm going to be making it more user friendly. Everyone will be able to see the basic leaderstats, but VIPs will be able to see a few more stats, like experience, MVPs(will be put back in), type of playing(offensive/defensive/neutral), etc.

-Buildings with animations. If they have 50% health, they will have some mildly dense smoke coming out, maybe some parts of the building are corroded, and when it dies, it will leave a rubble area for a while, so that if you annihilate a base, it will look like it was just annihilated.

-Better unit animations. Ex soldiers actually aim like in real life, have recoil, and reload their weapons(the time it takes to reload will be compensated for). Tank barrels move smoothly between targets, nukes have textures, won't fly so unnaturally high, and will blow up more realistically.

-New units. If they aren't added in the current Conquerors(TC2), they will very likely be added in this new version: Aircraft Carrier, Destroyer, Missile Truck, EMP, Landmines.






It may be a few months before I even start working on this, because I am planning on rescripting the entire game, and I've already rescripted the original once. It took quite some time.

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GalaxyMaster99 is not online. GalaxyMaster99
Joined: 11 Jan 2011
Total Posts: 156
04 Jun 2012 09:18 PM
Yay you use my idea of Missile Truck :D and first
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
04 Jun 2012 09:18 PM
Along with the game updates, I want to add a fresh gallery of very promotive images, a good video, a large stock of reliable advertisements, active groups, and special rounds held on random occasions.
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GalaxyMaster99 is not online. GalaxyMaster99
Joined: 11 Jan 2011
Total Posts: 156
04 Jun 2012 09:19 PM
I like the 2 allies.So I will have tallteolo213 and SkyWalker37 allied with me.Yay!
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virco1996 is not online. virco1996
Joined: 13 Apr 2010
Total Posts: 45
04 Jun 2012 09:20 PM
Me like =3
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virco1996 is not online. virco1996
Joined: 13 Apr 2010
Total Posts: 45
04 Jun 2012 09:26 PM
Would the teleporters ever come back?
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GUESTHAXX is not online. GUESTHAXX
Joined: 16 Apr 2012
Total Posts: 3370
04 Jun 2012 09:38 PM
Why not Mechs?
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
04 Jun 2012 09:41 PM
Want to script them for me?
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Centurion12 is not online. Centurion12
Joined: 21 Jan 2012
Total Posts: 13
04 Jun 2012 09:41 PM
if you have a vip in the old game will you still have it in the new one because a just got it and it was all my money
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GUESTHAXX is not online. GUESTHAXX
Joined: 16 Apr 2012
Total Posts: 3370
04 Jun 2012 09:44 PM
Meh script the mechs? ARE YOU CR@ZY??? I cab't script too good :/
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
04 Jun 2012 09:49 PM
All VIPs without warning of potential removal prior to its selling will exist forever.
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GalaxyMaster99 is not online. GalaxyMaster99
Joined: 11 Jan 2011
Total Posts: 156
04 Jun 2012 09:53 PM
Make sure you script the houses so they increase Navy slot.
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Xerman14 is not online. Xerman14
Joined: 05 Jun 2011
Total Posts: 3059
04 Jun 2012 10:02 PM
Could you make a transport plane that also carrys tanks? If not its ok.

- Raven
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
04 Jun 2012 10:03 PM
That would make navy next to useless.
Houses were not supposed to support navy. Server really can't support more.
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mightysith is not online. mightysith
Joined: 05 Feb 2011
Total Posts: 3
04 Jun 2012 10:49 PM
Can you make it so there is No fighitng till like 100 there are some noobs who come and destroy me while They say: Let me build a PP and I won't attack you 5 minutes later.... x.x
ME RAIG Or something so no one can PP kill till 100 or something.
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Vinnyvang is not online. Vinnyvang
Joined: 31 Mar 2012
Total Posts: 9
04 Jun 2012 11:42 PM
Can you Make the Bunkers give units too because.. Bunker / houses are the same when you think about it and put 12 units instead of 10 for all of the units... and can you make the max buildings to 23 or 25?... And if you can. put more Planters .. like 2 more ... thx
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banshee7 is not online. banshee7
Joined: 22 Jan 2010
Total Posts: 5691
05 Jun 2012 12:06 AM
I have some ideas for 3.

First of all, the first shot between two forces does extra damage, and a 'first shot' cannot be used between the two forces for another 30 seconds, and to do so would require retreating then re-attacking. If a new enemy joins in from another team, a first shot can still occur, even if one just occurred between the first two forces.

My second idea is Satelites. Built at the Space Link, they travel unimaginably slow, and cannot attack. If within a certain vicinity of a House, or multiple, those houses will give 10$ per minute.

The final idea I had is about the divisions of the military. Any troop can join any, besides vehicles. A soldier marked as Marine looses half their max health in return for 25% extra speed and 25% extra damage. Air Force will be able to climb into any plane besides spaceships and help that ships Hitchance (Look below). Hitchance will be upgraded if a soldier marked as Navy boards any boat.

Hitchance is the chance of getting a first shot.
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n00bkilling101 is not online. n00bkilling101
Joined: 15 May 2010
Total Posts: 237
05 Jun 2012 12:10 AM
If you are doing a lag reduction, add more unit/building slots.
Pwease? :3
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n00bkilling101 is not online. n00bkilling101
Joined: 15 May 2010
Total Posts: 237
05 Jun 2012 12:14 AM
Also, the ability to upgrade units would be nice.
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HurtRoflmao is not online. HurtRoflmao
Joined: 18 Mar 2011
Total Posts: 36
05 Jun 2012 12:59 AM
NICE!!!! I would like the pathfinding VIP since I'm a good micromanager. Also missle truck?
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TheSeungHuiCho is not online. TheSeungHuiCho
Joined: 24 May 2012
Total Posts: 935
05 Jun 2012 01:37 AM
[ Content Deleted ]
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Luke360Duke is not online. Luke360Duke
Joined: 16 Jun 2011
Total Posts: 681
05 Jun 2012 03:47 AM
I like the 10 period where you assemble forces.
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Luke360Duke is not online. Luke360Duke
Joined: 16 Jun 2011
Total Posts: 681
05 Jun 2012 03:49 AM
Could you also make the command center non destroable its not fun when you come onto a game to find out that you cannot play it.
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nick7532 is not online. nick7532
Joined: 21 Aug 2011
Total Posts: 9
05 Jun 2012 06:20 AM
when will TC2 be...ermmmm....unrestricted from public use?
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TheSeungHuiCho is not online. TheSeungHuiCho
Joined: 24 May 2012
Total Posts: 935
05 Jun 2012 07:56 AM
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