BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 02 Jun 2012 10:13 PM |
| Ive been testing my own dynamic lighting script and its ok i guess (example at my place) but i want to have a night vission goggle feature but.. i only want the one person with the goggles to have it and no one else to see it and im wondering if thats possible without using a GUI? |
|
|
| Report Abuse |
|
|
|
| 02 Jun 2012 10:18 PM |
| Yeah, that could be possible if you use a tool, some CFraming (To CFrame the goggles to the players head) And some scripting. |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
| |
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
| |
|
|
| 03 Jun 2012 09:02 PM |
| Lol, Awesome was pretty clear. Just use a tool for the NightVision Goggles, and then use a gui, cframe the tool to the players eye area and BOOM! You got a nifty lil' tool there! |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 03 Jun 2012 09:30 PM |
| I know but im terrible with GUI's so im trying to avoid that. |
|
|
| Report Abuse |
|
|
|
| 03 Jun 2012 09:33 PM |
| Well then, I suggest looking in Free Models, because if you refuse to use a simple way, then use a more simple way, take it.....................'nuff said.... |
|
|
| Report Abuse |
|
|
Sam3812
|
  |
| Joined: 23 Nov 2007 |
| Total Posts: 1703 |
|
|
| 03 Jun 2012 09:34 PM |
Create a button in a screenGui called nightVisionToggle or something and then use that to create and destroy a full size semi-transparent frame with a greenish colour.
on = false frame = ancestorytoframe
nightVisionToggle.MouseButton1Down:connect(function() if on == true then frame.Visible = false elseif on == false then frame.visible = true end end)
rough code is there for you |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 03 Jun 2012 09:37 PM |
| I refuse to use free models that really makes me mad when people do that. |
|
|
| Report Abuse |
|
|
jode6543
|
  |
| Joined: 16 Jun 2009 |
| Total Posts: 5363 |
|
|
| 03 Jun 2012 09:40 PM |
I applaud you, sir. That is the fastest-updating dynamic lighting system I've seen yet.
Anyways, I think your only answer is Guis. Unless you want to use LocalParts.
-Jode |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 03 Jun 2012 09:42 PM |
| thank you jode it wasent easy to make took me awhile but im trying to make it faster for car headlights. |
|
|
| Report Abuse |
|
|
Sam3812
|
  |
| Joined: 23 Nov 2007 |
| Total Posts: 1703 |
|
|
| 03 Jun 2012 10:01 PM |
| Have you even looked at my post on using a Gui for nightvision? |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 03 Jun 2012 10:11 PM |
| wait what? im sorry i wasent paying attention i guess ill try it but like i said i suck at guis |
|
|
| Report Abuse |
|
|
Sam3812
|
  |
| Joined: 23 Nov 2007 |
| Total Posts: 1703 |
|
|
| 03 Jun 2012 10:13 PM |
in starterGui create the following
ScreenGui -NightVisionFrame (Green and Transparentish) -NightVisionToggle (TextButton)
then use the forementioned script. |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 03 Jun 2012 10:28 PM |
| I tried it and i think i completely screwed it up it dosent seem right |
|
|
| Report Abuse |
|
|
|
| 03 Jun 2012 10:31 PM |
| @Sam, do a Green frame with Green and Transparent some, Make the PLace dark, and it's even Harder to see WITH the Night Vision |
|
|
| Report Abuse |
|
|
Sam3812
|
  |
| Joined: 23 Nov 2007 |
| Total Posts: 1703 |
|
|
| 03 Jun 2012 10:36 PM |
| you can raise the ambience or brightness in lighting to fix that |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 03 Jun 2012 10:36 PM |
| yea i ballsed it up ofc.... :'C i dont even know where the flipin button is i made it it should be here but its like gone |
|
|
| Report Abuse |
|
|
|
| 03 Jun 2012 10:37 PM |
| @Sam, then that would change the Apperance for Everyone. You'd want a Dark night where the Night Vision actually HELPED |
|
|
| Report Abuse |
|
|
Sam3812
|
  |
| Joined: 23 Nov 2007 |
| Total Posts: 1703 |
|
|
| 03 Jun 2012 10:41 PM |
| I know that, which is why Gui's are the best option, |
|
|
| Report Abuse |
|
|
|
| 03 Jun 2012 10:43 PM |
| A Gui like that would make visibility worse though, I've tried it before |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 03 Jun 2012 10:44 PM |
| i actually think i understand what you mean captain and that is a possibility i might be able to do that |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 04 Jun 2012 06:51 PM |
| i guess ill forget the night vision thing for now i think i know how to do it but i have other ideas as well before i script that monstrocity so anyone have any ideas how i can make the Lighting update even faster? |
|
|
| Report Abuse |
|
|
|
| 04 Jun 2012 06:57 PM |
Truthfully, that isn't dynamic lighting. That just uses magnitude like mine :3.
Lua Learners - Writer |
|
|
| Report Abuse |
|
|
BlabBlox
|
  |
| Joined: 14 Jul 2011 |
| Total Posts: 189 |
|
|
| 04 Jun 2012 07:47 PM |
| yea but its pretty much as close as it gets |
|
|
| Report Abuse |
|
|