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Re: Amazing new RPG log!

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ReceivingBacons is not online. ReceivingBacons
Joined: 05 May 2012
Total Posts: 9
07 May 2012 04:01 PM
I, iAreButterz and my amazing friend that is a boss at scripting, jrf2112, are currently working on a step up RPG of ROBLOX..

The RPG has no story, as it is just a adventure game, and adventures shouldn't have to follow what the creator wants you to do, right? It's all about you! The player!

Whats the name of this "RPG"?
Well there's the problem right now, we, unfortunately, have not found a agree-able name on the rpg, so we decided to let the ROBLOX community answer that question!
Well how do you suggest that?
Simply pm me, ReceivingBacons. titling it "RPG Suggestion"
Leave the name you requested in the text below.
Also leave us a suggestion of what you want to see in the game!

Whats our goals?
Our goal is to completely blow all the other RPG's out of the water, by featuring tons of new stuff that other RPGS lack.

Where are you starting?
The BETA will have these features.
- Character Customization GUI and Character stand.
- 6 skills including: Mining, Smithing, Attack, Strength, Defense, Health. Which will level up by gaining experience.
- A Very nicely built map.

Our promises:
When the game is finished we plan to have 20+ skills and a HUGE map, packed with action packed quests, player training areas, random dungeons/raid-able towns. The game-play will be smooth, and will have items like helmets,shoulder pads, shields, plate legs, chain body, plate body, swords(different kinds that affect damage and speed, also enchantments and two-handed swords)

We also are going to monitor the game on a DAILY BASES. So every day we will brainstorm of something new, and eventually add it into the game. (They will most likely be member-only features)

Will there be a members service?
Yes, there will be a member service, This is how it works - Using data persistence, we can keep track of the time a player has owned a shirt, being able to do that, we can use shirts on time-based methods.

Where am I going with this?
Well instead of a one-time payment membership like every other RPG, we're going by months.

What?? That's going to be expensive!! That's dumb!!
Actually, no, it is not. The other RPG's only do it as a one time thing because after they publish the RPG, and get it "popular" they don't update the game, all they do is fix stuff.

So what's your point?
My point is buying membership on a monthly bases is a way of rewarding me and jrf2112 for the DAILY work we will put into the game.

Ok, that's not so bad.
No, its not, also members are going to have cool features! Like special items, more skills, more quests, different areas, and lots of other cool features! I'll put them into a list once the RPG is finished!

The Membership rates will go like this:
1 month = 50 tix or 10 robux.
3 month = 150 tix or 30 robux
6 month = 300 tix or 60 robux
12 month = 600 tix or 120 robux
liftime membership = 2,500 robux


You might ask "How are we suppose to play this game! It sounds like a ton of bricks, which equals lag!"
Well, using a very clever way of using a special script that loads bricks only when you are in a certain radius of them, there will only be a few hundred bricks loaded in your area, but there are going to be other players also feeding off that script, so it depends on how many players, where they are, and what they're doing to depend on your lag. It also requires you to have a decent CPU.

What's the expected release date?
The release date for the official game is not decidable, as we have SO many features to add, but, the expected release date for the BETA is somewhere between May 7th and June 31st.

Have questions? Suggestions?
Send ReceivingBacons a PM titling suggestion/question and we'll get to it ASAP.

ALSO
If you want to be a part of this, we could use some builders, credit will be given out, and we can negotiate payment.

Thank you!
-ReceivingBacons
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ReceivingBacons is not online. ReceivingBacons
Joined: 05 May 2012
Total Posts: 9
07 May 2012 04:02 PM
Update Log:
May 7, 4:01 PM, 2012 - Announced upcoming of the RPG.
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Paramore2 is not online. Paramore2
Joined: 07 Sep 2009
Total Posts: 6402
07 May 2012 04:22 PM
Sounds cool, I might play it when you finish. When do you plan on finishing?
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orangegreenblue is not online. orangegreenblue
Joined: 04 Sep 2010
Total Posts: 10906
07 May 2012 04:58 PM
>liftime membership = 2,500 robux

overpriced considering 12 months are just 120 robux

-orangegreenblue, the Lua Noob
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
07 May 2012 05:02 PM
I know. But I don't want many people buying it. I don't expect you to.
The release date in not known. We are working hard to get this thing finished. The alpha will barely have anything, but only the key components. The beta is the one we are to pre-release.
No date it set for completion.
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
07 May 2012 05:03 PM
The prices are not set in stone, either. All material is subject to change. This is our idea of what is to come.
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LPGhatguy is not online. LPGhatguy
Forum Moderator
Joined: 27 Jun 2008
Total Posts: 4725
07 May 2012 05:06 PM
You know, this sounds a lot like a ROBLOX implementation of a certain game that begins with "R" and ends with "unescape."

If you can make a successful side-by-side free/premium setup in ROBLOX with monthly fees, I'm all for it. How are you going to do monthly fees though? Microtransactions in ROBLOX aren't supported and rebuying shirts is complicated to detect and risky when dealing with customer faults.

Good luck.
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
07 May 2012 05:08 PM
Buying shirts is probably the way to go, LPG. The system will work like this:
When you buy a shirt for a certain period of time, there is a script that recognizes what kind of shirt you are wearing. It has a table of all the shirts and their time. There will be a date, set in DataPersistance, that tells the game when your membership expires. You can wear a lot of shirts, and it will increase the end time.

I personally don't see anything wrong with shirts, except maybe confusion of what shirts you have activated.
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
07 May 2012 05:10 PM
RS is one of our inspirations, but we are trying to add a Skyrim feel of do whatever you want, go wherever you please. It's going to be a lot more immersive.
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ReceivingBacons is not online. ReceivingBacons
Joined: 05 May 2012
Total Posts: 9
07 May 2012 05:17 PM
We are using influences of many Roleplay/adventure games.
RScape - Skills, Membership. (Maybe Items)
Skyrim - Combat and actions

I could go into more detail, but let's stick to suggestions and comments.
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
07 May 2012 05:23 PM
You, have won 0439288423948575282355257857826892754 internets.

and +1 favorite.
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Fizzzzzlemaster is not online. Fizzzzzlemaster
Joined: 07 Jul 2009
Total Posts: 4612
07 May 2012 06:12 PM
I want shields, and a nice blocking system. 'Nuff said.

-Achievement Unlocked: 17K+ Kills!
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
07 May 2012 06:21 PM
If you could post the membership, I want to see how creative this can get. Oh and wahts the part that remembers the date? I have never seen date records on ROBLOX. ALMOST a copy of Free Realms, don't you think?


~thedestroyer115, the most helpful builder!~
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
07 May 2012 09:23 PM
Shields will be included. The tools are a custom system, different from roblox's. So, you can hold multiple tools. This includes shields. You can press a key to go into defense mode, where you hold your shield up to block. You can also have it push enemies back with another key. These will be bind-able.
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
07 May 2012 09:31 PM
Free realms? Pff.
It's called data persistance, it saves values to your character.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
07 May 2012 09:38 PM
Lol.
My game studio is making a next-gen sci-fi RPG too, and will feature different skills, too.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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DemonMoogle is not online. DemonMoogle
Joined: 07 Aug 2009
Total Posts: 2247
08 May 2012 02:26 PM
Check out a RPG map I built, account name is Inflammo. I built the ENTIRE thing. My friends were supposed to make the towns but they never did.
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iAreButterz is not online. iAreButterz
Joined: 24 Aug 2010
Total Posts: 49
08 May 2012 03:05 PM
That will be a feature
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iAreButterz is not online. iAreButterz
Joined: 24 Aug 2010
Total Posts: 49
08 May 2012 03:06 PM
This is not sci-fi. Simply adventure.
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
09 May 2012 07:12 AM
Development will not start until may 25.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
09 May 2012 09:19 AM
"Well, using a very clever way of using a special script that loads bricks only when you are in a certain radius of them, there will only be a few hundred bricks loaded in your area, but there are going to be other players also feeding off that script, so it depends on how many players, where they are, and what they're doing to depend on your lag. It also requires you to have a decent CPU."

It seems like you're just copying my Zero Engine... -_-

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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ReceivingBacons is not online. ReceivingBacons
Joined: 05 May 2012
Total Posts: 9
09 May 2012 03:00 PM
We are not copying anyone. We just have a good imagination. Sorry if you thought of it before us, we are using no free models (Other then the wedge part) or scripts. Thanks.
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
09 May 2012 03:20 PM
Actually, with the membership thing, I think you should save some money for buying 1 3-month membership than buying 3 1-month memberships.

Just a thought.
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
09 May 2012 03:22 PM
Thats the idea, dribson.
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jrf2112 is not online. jrf2112
Joined: 29 Jun 2008
Total Posts: 3354
09 May 2012 03:23 PM
We arent loading individual parts. Its all in chunks. Much easier on the CPU.
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