HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 01 Jun 2012 04:11 PM |
Things I'd like to add in The Conquerors 3:
-Units have some animation for when they die -Buildings have visible damage when they have low health -Completely new interface -More efficient system, which may speed the game up slightly -Multiple game modes(ex Regicide, King of the Hill, Conquest, etc) -Even better firing animations(ex tank barrels move smoothly to target, soldier's guns have recoil, etc) -Smoke -Double alliances -Real truces -Building rotation -Submarines(maybe) -Walls readded -Leaderstats available for everyone. VIPs get enhanced leaderstats(with exp points, MVPs, money spent, etc) -Pathfinding(maybe only for a new type of VIP, if its too demanding on server resources)
Post reasonable auggestions. |
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cocoa600
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| Joined: 29 Dec 2008 |
| Total Posts: 525 |
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| 01 Jun 2012 04:33 PM |
Chickens!!!!! YUSS
The chicken came first |
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Varlund
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| Joined: 25 Nov 2011 |
| Total Posts: 219 |
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| 01 Jun 2012 04:36 PM |
| Should have added pathfinding from the start. |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 01 Jun 2012 04:58 PM |
Can't have it all at once.
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| 01 Jun 2012 07:16 PM |
How about this Lobby Before the game start and winners get like exp points to buy stuff.MAKE SURE IT SAVES :D. About 5 mins for lobby wait or when everybody press a ready Button.
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| 01 Jun 2012 08:19 PM |
By More Efficient System, it says it'll speed up the game slightly.
About how many minutes is 'slightly'? I mean, if it's only something like 5 minutes, I'm not sure that would make a difference with anything. If it was something like 15, 20, or even 30 minutes...That would make me want to play more. |
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jcarsonw2
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| Joined: 02 May 2012 |
| Total Posts: 2115 |
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| 01 Jun 2012 11:13 PM |
Pathfinding, definately. You should add some sort of mechanic that doesnt allow you to just A-move your army though, like range advantages on other units, like some units out range others- but don't deal as much damage. This will bring in more of an idea of microing your units instead of A-moving them in.
RAINBOW MANGO CHUTNEY |
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| 01 Jun 2012 11:52 PM |
| This all would be nice to have in a new version of Conquerors and i see all your requests in my mind applied to the game... IT LOOKS AWESOME |
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| 01 Jun 2012 11:58 PM |
Define Pathfinding.
Because I was thinking about something similar. Pathmaker. A way to make a predetermined path so you can make it, then go back to other duties. It's so tedious to just sit and lead troops, then get flanked by another team.
♔Much love, §illy♎ßiscuit♔ |
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joe198098
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| Joined: 03 May 2010 |
| Total Posts: 12 |
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| 02 Jun 2012 03:09 AM |
| What'd I'd like to see is a decrease in the effectiveness of turtling. A lot of the games I play in, I wipe out one alliance, and when I go after the remaining enemies are building as many forts and turrets as possible around their base, which are insanely difficult to destroy. I have to around ha;f of my army to take out one fort, then they have 4 more to destroy while trying to build another to replace the one I just destroyed. Then the match ends with them winning because they had more money after I sent wave after wave at them after nuking. |
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cocoa600
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| Joined: 29 Dec 2008 |
| Total Posts: 525 |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 02 Jun 2012 05:49 AM |
| People who spam turrets on their base are wasting money. If you know what you're doing, you wouldn't lose many units to those types of bases. And no player that spams turrets can win if they don't actually try to kill you. |
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| 02 Jun 2012 07:14 AM |
@Hat
I know some defense heavy people who WILL spam anything with turrets on it...
~If I'm not back again this time tomorrow, carry on, carry on. ~ |
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HatHelper
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| Joined: 02 Mar 2009 |
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| 02 Jun 2012 07:17 AM |
| Then take them down with artillery. |
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| 02 Jun 2012 07:20 AM |
I did. It was fun when they called me an arty noob.
~If I'm not back again this time tomorrow, carry on, carry on. ~ |
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scrin445
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| Joined: 10 May 2011 |
| Total Posts: 3955 |
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| 02 Jun 2012 08:23 AM |
make it so you don't use you character to see the map. This way, it will be quicker and more better.
What I mean is use a cam instead of a player to view the map and close-up. |
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jcarsonw2
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| Joined: 02 May 2012 |
| Total Posts: 2115 |
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| 02 Jun 2012 10:07 AM |
Fog of war isn't possible with ROBLOX's standards though. I wish it could be though.
RAINBOW MANGO CHUTNEY |
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| 02 Jun 2012 12:23 PM |
What about this.
When all of a player's buildings are destroyed, the other player automatically wins. This would prevent you from having to chase an idiot who keeps running. |
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Benjonas2
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| Joined: 17 May 2011 |
| Total Posts: 6129 |
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| 02 Jun 2012 12:53 PM |
You should make it where the bullets don't do damage to actual people.
TKing would be pretty funny too.
I would love of you made everything a bit bigger too.
-Ben |
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