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Re: The Conquerors 3

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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
01 Jun 2012 04:11 PM
Things I'd like to add in The Conquerors 3:



-Units have some animation for when they die
-Buildings have visible damage when they have low health
-Completely new interface
-More efficient system, which may speed the game up slightly
-Multiple game modes(ex Regicide, King of the Hill, Conquest, etc)
-Even better firing animations(ex tank barrels move smoothly to target, soldier's guns have recoil, etc)
-Smoke
-Double alliances
-Real truces
-Building rotation
-Submarines(maybe)
-Walls readded
-Leaderstats available for everyone. VIPs get enhanced leaderstats(with exp points, MVPs, money spent, etc)
-Pathfinding(maybe only for a new type of VIP, if its too demanding on server resources)




Post reasonable auggestions.
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cocoa600 is not online. cocoa600
Joined: 29 Dec 2008
Total Posts: 525
01 Jun 2012 04:32 PM
[ Content Deleted ]
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XxSpartan001xX is not online. XxSpartan001xX
Joined: 11 Sep 2010
Total Posts: 441
01 Jun 2012 04:33 PM
Chickens!!!!! YUSS

The chicken came first
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Varlund is not online. Varlund
Joined: 25 Nov 2011
Total Posts: 219
01 Jun 2012 04:36 PM
Should have added pathfinding from the start.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
01 Jun 2012 04:58 PM
Can't have it all at once.
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Raven0513123 is not online. Raven0513123
Joined: 04 Sep 2010
Total Posts: 4
01 Jun 2012 05:31 PM
pathfinding?
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GlossyAlvin is not online. GlossyAlvin
Joined: 09 May 2010
Total Posts: 6
01 Jun 2012 07:16 PM
How about this Lobby Before the game start and winners get like exp points to buy stuff.MAKE SURE IT SAVES :D. About 5 mins for lobby wait or when everybody press a ready Button.
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
01 Jun 2012 08:19 PM
By More Efficient System, it says it'll speed up the game slightly.

About how many minutes is 'slightly'? I mean, if it's only something like 5 minutes, I'm not sure that would make a difference with anything. If it was something like 15, 20, or even 30 minutes...That would make me want to play more.
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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
01 Jun 2012 11:13 PM
Pathfinding, definately. You should add some sort of mechanic that doesnt allow you to just A-move your army though, like range advantages on other units, like some units out range others- but don't deal as much damage. This will bring in more of an idea of microing your units instead of A-moving them in.

RAINBOW MANGO CHUTNEY
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htggytfytt1 is not online. htggytfytt1
Joined: 05 Jun 2011
Total Posts: 7
01 Jun 2012 11:52 PM
This all would be nice to have in a new version of Conquerors and i see all your requests in my mind applied to the game... IT LOOKS AWESOME
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SillyBiscuit is not online. SillyBiscuit
Joined: 01 Jul 2009
Total Posts: 1071
01 Jun 2012 11:58 PM
Define Pathfinding.

Because I was thinking about something similar. Pathmaker. A way to make a predetermined path so you can make it, then go back to other duties. It's so tedious to just sit and lead troops, then get flanked by another team.

♔Much love, §illy♎ßiscuit♔
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joe198098 is not online. joe198098
Joined: 03 May 2010
Total Posts: 12
02 Jun 2012 03:09 AM
What'd I'd like to see is a decrease in the effectiveness of turtling. A lot of the games I play in, I wipe out one alliance, and when I go after the remaining enemies are building as many forts and turrets as possible around their base, which are insanely difficult to destroy. I have to around ha;f of my army to take out one fort, then they have 4 more to destroy while trying to build another to replace the one I just destroyed. Then the match ends with them winning because they had more money after I sent wave after wave at them after nuking.
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cocoa600 is not online. cocoa600
Joined: 29 Dec 2008
Total Posts: 525
02 Jun 2012 03:19 AM
[ Content Deleted ]
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
02 Jun 2012 05:49 AM
People who spam turrets on their base are wasting money. If you know what you're doing, you wouldn't lose many units to those types of bases. And no player that spams turrets can win if they don't actually try to kill you.
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
Total Posts: 30299
02 Jun 2012 07:14 AM
@Hat

I know some defense heavy people who WILL spam anything with turrets on it...

~If I'm not back again this time tomorrow, carry on, carry on. ~
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
02 Jun 2012 07:17 AM
Then take them down with artillery.
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
Total Posts: 30299
02 Jun 2012 07:20 AM
I did. It was fun when they called me an arty noob.

~If I'm not back again this time tomorrow, carry on, carry on. ~
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
02 Jun 2012 08:23 AM
make it so you don't use you character to see the map. This way, it will be quicker and more better.

What I mean is use a cam instead of a player to view the map and close-up.
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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
02 Jun 2012 10:07 AM
Fog of war isn't possible with ROBLOX's standards though. I wish it could be though.

RAINBOW MANGO CHUTNEY
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batista3683 is not online. batista3683
Joined: 04 Apr 2009
Total Posts: 1
02 Jun 2012 10:09 AM
Sounds good.
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samsolowalker is not online. samsolowalker
Joined: 05 Oct 2010
Total Posts: 14
02 Jun 2012 11:49 AM
FINALY The conquers 3
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
02 Jun 2012 12:23 PM
What about this.


When all of a player's buildings are destroyed, the other player automatically wins. This would prevent you from having to chase an idiot who keeps running.
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Benjonas2 is not online. Benjonas2
Joined: 17 May 2011
Total Posts: 6129
02 Jun 2012 12:53 PM
You should make it where the bullets don't do damage to actual people.

TKing would be pretty funny too.

I would love of you made everything a bit bigger too.

-Ben
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