Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 01 Jun 2012 11:21 AM |
| Can We have an example of what this would effect. |
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jrf2112
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| Joined: 29 Jun 2008 |
| Total Posts: 3354 |
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| 01 Jun 2012 11:30 AM |
| It means that any scripts in the server will not be transferred to the client, so in effect cannot be copied. :D |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 01 Jun 2012 11:33 AM |
NO MORE CE UGLYHAX SERVER SCRIPT STOLEEEHH
YEAAAAAHH |
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jrf2112
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| Joined: 29 Jun 2008 |
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| 01 Jun 2012 11:35 AM |
| But bricks will have to be transferred. Plus, localscripts would be transferred. |
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agent767
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| Joined: 03 Nov 2008 |
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| 01 Jun 2012 11:37 AM |
THANK YOU SORCUS THANK YOU SO MUCH
doesn't this mean that now all game-stealing exploits are entirely useless other than to steal buildings? |
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jrf2112
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| Joined: 29 Jun 2008 |
| Total Posts: 3354 |
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| 01 Jun 2012 11:40 AM |
@trapping Yes. But localscripts would be stolen. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 01 Jun 2012 11:40 AM |
| yeah but who cares about localscriptszzz |
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jrf2112
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| 01 Jun 2012 11:44 AM |
| A lot of people. Some games are entirely localscript. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 01 Jun 2012 11:49 AM |
| Well.. If it runs on the client you can't whine about that somebody can steal it :PP |
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| 01 Jun 2012 11:50 AM |
Yay! Now you just have to keep all the buildings and local scripts from being stolen; have fun with that...
~Read Between The Squiggles~ |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 01 Jun 2012 11:51 AM |
| Took long enough for that to happen. Finally I don't have to deal with people stealing my scripts anymore. Server side ones in any case. |
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jrf2112
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| 01 Jun 2012 11:54 AM |
| Yes, it's very good. I would just have all of the localscripts encrypted and to decrypt them you need the server sides to send them a special code. So, all the haxors would get is just a bunch of random stuff. |
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| 01 Jun 2012 11:56 AM |
"Yes, it's very good. I would just have all of the localscripts encrypted and to decrypt them you need the server sides to send them a special code. So, all the haxors would get is just a bunch of random stuff. "
>Knows nothing about client/server relationship >Suggests a system which has a ridiculous amount of flaws and is impossible
Good going bro |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 01 Jun 2012 11:57 AM |
"Yes, it's very good. I would just have all of the localscripts encrypted and to decrypt them you need the server sides to send them a special code. So, all the haxors would get is just a bunch of random stuff."
Your logic here is flawed. If the client can execute it, the client can steal it. |
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jrf2112
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| Joined: 29 Jun 2008 |
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jrf2112
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| Joined: 29 Jun 2008 |
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| 01 Jun 2012 12:02 PM |
But to make it up to you guys: CHANGE http://www.roblox.com/Forum/ShowPost.aspx?PostID=69044534#69046267 TO THIS http://www.roblox.com/forum/ShowPost.aspx?PostID=69044534#69046267
:O |
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Legend26
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| Joined: 08 Sep 2008 |
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| 01 Jun 2012 12:09 PM |
"But to make it up to you guys:"
We've already known about that for.. how long now... |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 01 Jun 2012 12:10 PM |
| inb4oysiragesaboutallhissecretstuffbeinglocalscripts |
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Oysi
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agent767
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| Joined: 03 Nov 2008 |
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| 01 Jun 2012 12:14 PM |
omg,Sorcus edited my comment and deleted the other thread... SORCUS,Y U TROLL ME SO MUCH!!! http://www.roblox.com/Protest-Sign-Blame-Sorcus-outdated-item?id=58402148 AND CHANGE YOUR FREAKING CHARACTER BACK YOU FREAKING TROLL... |
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| 01 Jun 2012 12:15 PM |
| they should compile it to machine code so nobody bothers to decode it |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 01 Jun 2012 12:15 PM |
| OBFUSCATE YOUR OWN CODE FOO |
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pighead10
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| Joined: 03 May 2009 |
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| 01 Jun 2012 12:15 PM |
was that a cooincidence
also, oysi, I am pretty sure they are going to do that, but whatever they do when one person finds out a new exploit they will just share it with every idiot.
also, I feel offended by "any idiot with CE" because I can't even do that |
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