GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 31 May 2012 05:23 PM |
What is the maximum amount of bricks my place can have? And what is the maximum amount of baseplates ?x? can it have? |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 31 May 2012 05:24 PM |
| There isnt a limit, but will lag |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 31 May 2012 05:28 PM |
What is the maximum bricks I can put in before bad lag happens....
Why I'm asking...I have to rebuild my place :( |
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| 31 May 2012 05:33 PM |
| It depends on the computer the player(s) is/are using. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 31 May 2012 05:41 PM |
What is the universal amount?
Does this seem HIGH to you? 8665 bricks and 3000connectors???
And 5x5 BasePlates (Each one is 2408x2048)
So what number SHOULD I try to keep it under? |
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| 31 May 2012 05:43 PM |
@Guest; For me, that would be nothing.
For the average Roblox player (judging by a mix-match of comments and feedback I've received), I believe you should stay under 20,000 bricks and 15,000 connectors. That will probably be a little laggy for most, but still enjoyable.
If you have scripts, you should try to stay under 15,000 bricks and 10,000 connectors. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 31 May 2012 05:48 PM |
Okay... Thanks.
but still have to rebuild my place :( I did something wrong and I don't know what... |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 31 May 2012 06:02 PM |
| Try and stay under 8k bricks for little lag for all players really |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 31 May 2012 06:40 PM |
Okay.
Is there ANYTHING I can do that would cut down on lag? (Script wise?) |
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Benjonas2
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| Joined: 17 May 2011 |
| Total Posts: 6129 |
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| 31 May 2012 07:11 PM |
Anti lag scripts don't really work.
Most actually cause lag.
-Ben |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 31 May 2012 09:34 PM |
:/ Well what would?
I'm going to making my place (again) and its going to have 6000-8000bricks. And I want something that would cut out some lag... |
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| 31 May 2012 11:36 PM |
| You can't cut lag. I guess the best you can do is to not use any surfaces or materials. |
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| 31 May 2012 11:42 PM |
Smooth, plastic, anchored models are the most lag-friendly.
Meaning make all your bricks plastic, with smooth surfaces, that are anchored, then group them together. |
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| 01 Jun 2012 12:01 AM |
Make all your bricks use the smooth surface. It causes less rendering lag (no need to render studs or other things), less physics lag (no need to calculate connectors, especially when the parts are anchored in the first place) and looks better (I mean, I think a smooth surface looks better than a surface with ugly studs).
As for avoiding materials, don't. When you can use materials, use them. It makes your place look better, anyway. Don't avoid materials just to reduce lag, it's not worth it.
Also, anchoring parts will help a lot. In some cases, though, you might prefer parts to not be anchored.
Finally, there is no magical way to reduce lag. If there was, ROBLOX would implement it in the client, anyway.
Try to always keep your part count below 15k. If you have more parts than that, try to make it useless parts.
Also, don't use BlockMeshes. Seriously, don't put a BlockMesh in every single part. It creates lag and it's useless. If bevels annoy you that much, disable them. That's what I do. |
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| 07 Jun 2014 07:22 AM |
| Is around 6000 bricks ok with a big baseplate and guns ? |
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Verthandi
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| Joined: 21 Apr 2014 |
| Total Posts: 65 |
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| 07 Jun 2014 10:11 AM |
| @Enrique; This thread was posted in 2012... .-. |
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| 20 Aug 2014 09:20 AM |
| Im building a city, I have roughly around 90,000 bricks, is this bad? |
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