NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 30 May 2012 05:32 PM |
| Is there any function I can call that'd crash a client from a LocalScript? |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 30 May 2012 05:33 PM |
| Inserting a MaunalSurfaceJoinInstance or watever into the camera might work |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 30 May 2012 05:33 PM |
| Just put a ManualSurfaceJoint into something on the client you'd like to destroy. It freezes up the client indefinitely. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 30 May 2012 05:34 PM |
| Do either of you know what the actual instance is called? I get errors on both of those names. |
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| 30 May 2012 05:34 PM |
while true do pizza = Instance.new("ManualSurfaceJoint", script.Parent) end
~Read Between The Squiggles~ |
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Flurite
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| Joined: 03 Apr 2011 |
| Total Posts: 5386 |
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| 30 May 2012 05:35 PM |
| http://wiki.roblox.com/index.php/ManualSurfaceJointInstance |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 30 May 2012 05:38 PM |
| The trick was to combine both of ours together :3 |
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| 30 May 2012 09:55 PM |
All you need to do is to put this in a LocalScript:
Instance.new('ManualSurfaceJointInstance')
No need to put it in the camera or anywhere. No need to put it in a while loop.
JUST INSTANCE ONE. And ignore every moron who tells you to do something else, because it's stupid to put it in the camera when just instancing it is enough. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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Tenal
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| Joined: 15 May 2011 |
| Total Posts: 18684 |
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| 30 May 2012 11:06 PM |
| while true do end on a localscript would work. |
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| 31 May 2012 12:16 AM |
x =Instance.new("Part") x.Size = (math.huge,math.huge,math.huge)
:D |
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| 31 May 2012 10:26 AM |
| Then you would have to have some sort of global table so you know which players to trigger it on, no? |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 31 May 2012 10:30 AM |
_G._crash=function() instance.new("ManualSurfaceJointInstance") end
:D |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 31 May 2012 11:16 AM |
@julien im sorry i am so stupid in the area of roblox's local stuff |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 31 May 2012 11:18 AM |
@Julien
Does it really matter how efficient it is?.. Since you're going to crash the client anyways.. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 31 May 2012 11:26 AM |
| Actually, it's all a little stupid to use ManualSurfaceJointInstance anyway. What happens when they patch that bug? Yeah. You have a problem. Never mind though, I figured out a way that won't be patched, because it's more of a feature than a bug. |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 31 May 2012 11:27 AM |
@NVI
"while true do end" in a LocalScript |
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| 31 May 2012 02:20 PM |
@BenBonez
Huge [expletive] local parts and many local threads. |
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Cenort
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| Joined: 20 Nov 2009 |
| Total Posts: 9679 |
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| 05 Jun 2012 07:20 PM |
| I tried using the ManualSurfaceJoint method - it crashes ROBLOX in studio, but in online mode it doesn't seem to work. |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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oxcool1
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| Joined: 05 Nov 2009 |
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| 05 Jun 2012 10:18 PM |
| ManualSurfaceJointInstance crashes whatever it's placed in. Place it in workspace, everyone is disconnected. Place it in a client-sided thing, it'll crash the client. |
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| 07 Dec 2014 09:27 AM |
back to the basics! simple while true do loop while true do
end
this causes the host (computer or server) to do an infinite loop of code in as little time as possible without any interruptions resulting in roblox not displaying another frame and then crashing |
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| 07 Dec 2014 09:49 AM |
if by crashing you mean completely disconnecting the client, try :Kick(). game.Players.LocalPlayer:Kick() |
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