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| 30 May 2012 09:40 PM |
What degrees?
Move it 0.5 and rotate 5 degrees? |
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| 30 May 2012 09:45 PM |
| I either guess with Cframe, or use a circle script. I'm pretty sure you can use CmdUtl for that as well, but I don't. |
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| 30 May 2012 10:01 PM |
Using CmdUtl.
I just thought it could be done easier. |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 30 May 2012 11:06 PM |
| Use a circle script, just change the line from 0,360 to 0,180 to make 180 degrees instead of 360. If you want less parts then use 0,180,10 (makes 180 in steps of 10, or 18 bricks). |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 30 May 2012 11:08 PM |
| Either that or run the circle script (by pressing Play), then select only half of the bricks and Publish to Roblox as a model. |
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| 30 May 2012 11:10 PM |
local part = game.Workspace.Part for i=1, 180, 10 do local newPart = part:Clone() newPart.CFrame = part.CFrame * CFrame.Angles(0,math.rad(i),0) * CFrame.new(10,0,0) end
The `CFrame.new(10,0,0)` means that the part it's creating is centered 10 studs away from the original part.
Haters gonn' hate. |
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