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| 27 May 2012 01:02 PM |
Project Vortex is a game that I've been thinking of making a while ago. Ok, so first of all, this game will be open-world and story-driven, but not quest-driven. Quests sucks, am I right? :P Story driven would mean that there is only one real quest - the storyline. What's the storyline? No teaser yet. It is an open-world horror survival game. The world I intend would be so massive that, when you meet a player, it would be something meaningful.
Classification: Genre - First Person Survival Horror. Quests? No Open-World? Yes Single Player? No Customizations? No (maybe yes, but you don't even get a gun) Weapons? No Combat? Just hiding and environment Gameplay? Avoid monsters, follow storyline, meet and help other players. Setting? Post-Apocalyptic Urban / Village setting.
I intended it to not be a single player experience, but the story will be. Of course, there will be no quests whatsoever.
Brief Setting - You are in a large crumbling city. Around it lays thick jungle, deadly wastelands, and mysterious villages. Even the city would have dangers too.
This game would be unlike any other horror zombie shoot em up, since, it would employ advanced First Person effects, advanced animations, advanced cutscenes (trust me cutscenes are heavy), and also environmental effects.
I attempt to make a game that can be found as scary, yet immersive and fun to play.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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ProFrito
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| Joined: 25 May 2012 |
| Total Posts: 57 |
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| 27 May 2012 01:07 PM |
| COol even though I didnt read it...... |
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| 27 May 2012 01:12 PM |
I have a feeling some people would be too lazy enough to read it. That's why I made the classifications thing for... "-.-
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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ProFrito
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| Joined: 25 May 2012 |
| Total Posts: 57 |
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| 27 May 2012 02:03 PM |
Seems having no weapons would give the element of fear to players,they'll feel vunerable knowing what chases them is unbeatable. Could be good if you can make snares and traps to slow them down,but even then finding the materials to make this or,actually finding the traps, is somewhat difficuit to find. |
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| 27 May 2012 02:26 PM |
| So... like Metal Gear Solid? Except the setting is different. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 27 May 2012 02:47 PM |
I read the whole thing. Nice game.
P.S Hi Candy! |
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| 27 May 2012 10:02 PM |
"Seems having no weapons would give the element of fear to players,they'll feel vunerable knowing what chases them is unbeatable." Yes, that was what I was planning for.
The only way to fight back is to either create traps or use your environment. Like, destroy a postlamp or create a barrier using crumbling bricks. Monsters are also rare too. Not every move you make could attract 6 monsters.
So, you're just basically wandering around in the city following the storyline. May I add that along the storyline, not everything will take place in the city?
P.S Hi miro!
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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| 28 May 2012 10:10 AM |
Great idea (I read it all :P), and I love the idea of no weapons.
A looooong time ago, there was a game called The Suffering for the original Xbox, is was a horror game and the only weapon you had for the first few levels was a dull bent pipe that did barely any damage to the monsters that could easily kill you, so you had to use the pipe for other uses kind of simular to what you said above about the chase-breaker.
That made the game terrifying. So much so that I still remember playing it. |
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| 28 May 2012 11:16 AM |
Sounds good :) Im hoping you try to script the game that you could have a 'sound' meter. If the sound you make increases (By walking moving or just about doing anything) the sound will increase,the higher it goes the more monsters will find you. Sound does eventually go down and the monster loses interest and knowlegde of you being close and pursues the next target with the most sound.
Seems alot better than inserting them with zombie scripts where zombies follow you everywhere and anywhere,even if you behind a wall they'll 'see' you and attack which is really unrealstic. |
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| 28 May 2012 11:21 AM |
Thanks! Also, what I meant by using the environment, is like, smashing a lamp post to fall down, creating a barrier. You could also pick up most items like rubble, crates, or rocks. You could throw rocks or pile up rubber to make a wall or something... Although, this is not the game focus, so it's not going to be that advanced.
The focus is atmospheric horror. There will be extensive use of ROBLOX's fog, and background music. There will not be any sense of pop-up horror.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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| 28 May 2012 11:27 AM |
| As long as I can chuck bricks at the monster while creating TNT... |
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| 28 May 2012 11:29 AM |
Sounds pretty brillant to hear about,definately something i look foward to seeing finished. Using the enviroment seems to give the player more tatic things to do. Instead of just running head 1st with a gun,wiping all the emenyies then hiding behind a wall. Could have it so if the sound hits about 100 or so then some smaller monsters are scared away,however the most powerful (1 hit kill or something like that) will chase after you until death.
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| 28 May 2012 11:58 AM |
I'll remind you all, that monsters are not high in number. Reason is, if there are too many monsters, you'll expect a monster everytime. I want this to not happen.
I'll think about the AIs later on. I just have the throwing bricks and the placing blocks. :3
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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Miro034
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| Joined: 07 Oct 2009 |
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| 28 May 2012 12:14 PM |
@Candy
You should make players have dehydration levels and hunger levels (GUIS) Like a surviving game where you need food and water to survive. Plus, you can find weapons (melee, if possible) to attack monsters. But these weapons won't last that long. It can break easily when used. |
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| 28 May 2012 12:21 PM |
| Foraging games aren't that fun. Anyways, they're only practical if you need to eat maybe once every hour or so. I hate it when I need to constantly eat, sleep, and feed my stupid pony! |
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| 28 May 2012 12:27 PM |
| Maybe only give the Impression of Monsters. Look up "CreepyPasta Wiki Airlock" and read the First link. Do something Similar to That. |
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| 28 May 2012 12:30 PM |
Yeah, I was thinking about somekind of thirst or hunger levels... that would reinforce the need to roam.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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| 28 May 2012 12:59 PM |
This isn't focused on getting food or water and just building a hideout you know... I need something to stop them from being in the same place, but food and water would stop that, need something else... :D
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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Drenkus
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| Joined: 03 May 2009 |
| Total Posts: 2380 |
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| 28 May 2012 01:08 PM |
| Amnesia, the roblox edition. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 28 May 2012 02:55 PM |
@Candy
- Candymaniac, a highly reactive substance.
I hope scienctists across the world found this element or substance. |
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| 28 May 2012 04:08 PM |
It's flourine :P A highly reactive gas :) Or he's plutonium (Yes it is an actual substance,not a made up cartoon thing) which is very radio active and has a half life of 24,000 years (Meaning it would be half as radioactive after 24k years.) |
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| 28 May 2012 04:41 PM |
candy, what does your Zero Studios description mean by "Business Managers?"
~If I'm not back again this time tomorrow, carry on, carry on. ~ |
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| 28 May 2012 10:13 PM |
Business managers help out when in need in managing the group's foreign relations and advertising. Not that much work anyways.
Also, I'm not an element.
I think I should add an oil lamp of some sort, probably lighting up the place, but attracting more monsters. I'll probably give some sort of weapon like a pipe, but it breaks easily so it makes it difficult to choose when to use it.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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