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Re: Looking for some game feedback...

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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 02:00 AM
http://www.roblox.com/The-Quest-for-Ragnarok-0-5164-place?id=25340322

The above is a link to an MMORPG-Tycoon-Life hybrid I'm working on, it's currently at approx. 0.5164% completed, and I still have loads of things that I plan on adding to it. Even so, I am looking to get feedback from people on my progress thus far.

Credits:

Davidii; Forage, Craft, Backpack, and Eat/Drink tools.
Craft has been modified quite a bit from the original.
Found them some time ago when S303 went public for a bit.

Kitteh6660; Starter GUI's.
Slightly modified certain GUI's. For example; Age GUI has been modified to be Years, rather than days.
Found em looking for a set to start my game off with.

Keisuki; Spawn-save system.
Completely unedited system to allow spawn saving in towns.
Provided to me upon request.

KevaBlack9; Various scripts behind the game.
Most of which, completely unedited.
Provided to me upon request.
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
24 May 2012 10:17 AM
Don't use so many free models. Learn to make your own stff.
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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
24 May 2012 10:53 AM
It sounds good, and I would try it out if I could play games. But can't at the moment.

As for the free models, only using 4 and editing them isn't nessecarily a bad thing, firebrand. I mean, look at how many unedited free models the average person uses...
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
24 May 2012 01:37 PM
Yes, and I've used a few things from free models in my time, but when you get your Game Engine, Tools, and Guis from free models, it loses most of it's originality and becomes more of a patchwork of other peoples' games.

I'd refrain from comparing games to the "average person" because the average person on ROBLOX is a 9 year old kid who enjoys "[Feed/Escape from/Who killed] [random nickolodean character]" games and litters their baseplates with cool stuff they found in free models.

Let's up the standard a bit.

Oh, and I forgot to opine on the idea. It sounds like it could be good, but like I said, use as much of your own stuff as you can.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 01:55 PM
In my defense on that free model thing,
I just listed all the models that are not mind that I used.
Theres well over 200 models in the game right now, and by the time it is finished there will probably be 1,000+.
2% of the current game was not made by me.
By the time it is finished, 0.004% or less will be what is not made by me.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 01:58 PM
I'll list my current ideas that I have not yet added soon.
After I have the time to not type them out.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 01:59 PM
After I have the time to type them out*
Typing fail. Just woke up a few mins ago.
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
24 May 2012 02:00 PM
Scripts count as more than models dude. In fact, I'd say total scripting makes up an average of half of a real game, depending on the complexity. So seeing as how you edited them, ~43.3034% of your game will be unoriginal. (See what I did there?)

Specifics like 0.004% aren't impressive, it's obvious you're just making it up.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 02:23 PM
No, I seriously wasn't making that up.
Also; currently less than half of the content of the game is scripting.
Current scripts: 31
Current models including scripts: 1,147*approx. 2 (Took the time to count about half them.)

Scripts that were duplicated through some models: 8
Where they were used: Mobs; Shops
Scripts are:
Mobs:
1: XP/Gold
2: Follow
3: Name Updater
4: Regenerator
5: Sword Carrier
Shop:
6: Present GUI script
7: Purchase/Sale scripts
8: Close GUI scripts

% of game not scripted: 97.297297~%
% of game scripted: Approx 2.7%
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
24 May 2012 02:34 PM
I seriously don't believe you...

There's no way to judge that. I didn't say half the objects in game would be affected by scripting, I said half the game would be the code that runs it.

Number of scripts means nothing. It's the sheer amount of code/design that you got from free models that makes your game unoriginal.

I'm not gonna argue with you. My suggestion is to use your own stuff, that's it.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 02:46 PM
I wasn't arguing. I was giving out game statistics, directly from the place in Edit mode.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 03:55 PM
For ideas that have yet to be added:
Weapons:
1: Angelic Rapier (Idea from friend)
2: Soul Scimitar
3: War Ax
4: Sai
5: Steel Fan
6: Throwing Ax
7: Kukri
8: Katana
9: Odachi
10: "Raaban" - Legendary Claymore. Sets target on fire.
11: "Mosquito" - Legendary Claw. Leeches health
12: "Shin" - Heroic Scimitar.
13: "Leviathan" - Legendary staff. Will have a "Water" element.
14: "Ashura" - Heroic Lance.
15: "Messiah" - Heroic "Bow". Fires Spears rather than Arrows.
16: "Silver Moon" Lance - Legendary Lance. Knockback effect.
17: "Pale Starfall" Bow - Legendary Bow. Large, bright-white fire effect.
18: "Brilliant Sunrise" Staff - Legendary Staff. Able to shoot a small "Sun".
19: Claymore "of Life" - Legendary Claymore. Ability to summon mobs to fight for summoner.
20: "Ashen Sun Spear" - Heroic Lance.
21: "Pale Moon" Sword - Heroic Sword
22: "Dark Heaven" sword - Heroic Sword
23: "Violet Master" Bow - Heroic bow
24: Broadsword "of Maian" - Heroic Broadsword.
Terms so far:
Legendary = Story-line boss drops
Heroic = Player made
Non-listed(Common) = Purchased or Player Made
NPC names used so far:
Maian: Folk hero. No-one knows if he was real or not.
___________________________________________________________________________
Regular Mobs:
1: Dragon Rider
2: Wyvren Rider
3: Floating Eye
4: Skeleton Archer
5: Skeleton Lancer
6: Rogue Knight
7: Phoenix
8: Rogue Mage
9: Angel
10: Harpy
11: Valkyrie
12: Zombie
13: Gargoyle
14: Demon
15: Colossi
16: Manticore
17: Lizard Rider
18: Giant Millipede
19: Werewolves
___________________________________________________________________________
Boss-Mobs:
1: "Storm Bringer" -> Rogue Mage.
2: "Amalure" -> Golem-like.
3: Salamandra -> Fire Mage
___________________________________________________________________________
"Treasure" dungeon traps:
1: Magma Pitfall (Friends idea)
___________________________________________________________________________
Towns:
1: Allanschester (Currently started)
Population: 88 (68 Half-Giant, 8 Human, 4 Elf, 8 Half-Orc)
Size: 7,185 studs
Buildings: 10( Mine, 1; Farm, 2; Town-hall, 1;Blacksmith, 1; Grocers, 2; Stables, 1; Bath-house, 2.)
Nearby terrain: Hillside
Alignment: Evil
-----------------------------------
2: Genmaishyrst (Started)
Pop: 20 (20 Troll)
Size: ~ 200 Studs
Buildings: 11( House, 6; Town Hall, 1; Shop, 4)
Nearby terrain: Plain
Alignment: Good
-----------------------------------
3: Pirate's Monsoon
Pop: 24(21, Elf; 2, Human; 1, Half-Elf)
Size: 66 Studs
Buildings: 4(Inn, Grocer, Town Hall, Statue)
Terrain: Plains
Alignment: Evil
----------------------------------
4: Waywood
Pop: 100(70 Human, 15 Elf, 15 Dwarf)
Size: 300 studs
Buildings: 10(Town hall, 5 Shop, 2 Grocer, 2 Arena)
Terrain: Riverbank
Alignment: Good
----------------------------------
5: Knights Satin River
Pop: 53 (42 Human, 5 Elf, 2 Dwarf, 1 Gnome)
Size: 7,044 Studs
Buildings: 24(3 Stables, 5 Inn, 6 House, Town hall, 9 Shops)
Location: River
Alignment: Good
----------------------------------
6: Fort Kentwing
Pop: 11 (11 Human)
Size: 3,453
Buildings: 1 House, 1 Townhall, 1 Inn, 1 Well, 1 Cistern
Location: Forest-Grassland boundary
Alignment: Evil
----------------------------------
7: Orconia
Pop: 109 (85 Human, 10 Half-Elf, 5 Elf, 3 Dwarf. 1 Orc)
Size: 8,546 Studs
Buildings: 13(1 Wall, 2 Gates, 1 Mine(Turquoise), 1 Farm(Wheat), 1 Casino, 5 Houses, 1 Inn, 1 Townhall
Location: Mountain
Alignment: Good
----------------------------------
8: Blowbrook
Pop: 31(11 Human, 6 Half-Elf, 5 Elf, 2 Dwarf, 2 Gnome, 1 Half-Giant, 4 Half-Orc)
Size: 4,480 Studs
Buildings: 17(Town Hall, Inn, Farm, 2 Ports, 2 Stables, 3 Houses, Asylum, Grocer, Shrine, Forestry camp, Mining Camp, Quarry)
Location: Forest near Sea
Alignment: Good
----------------------------------
9: West Ashbere
Pop: 12(12 Human)
Size: 1,419 Studs
Buildings: 5(Townhall, Farm, Inn, Grocer, House)
Location: Forest near Sea
Alignment: Good
----------------------------------
10: Halibrire
Pop: 22(22 Human)
Size: 92 Studs
Buildings: 3(Town hall, Stable, Smithy)
Location: Plains
Alignment: Evil
----------------------------------
11: Blackport
Pop: 27(2 Human, 24 Dwarf, 1 Gnome)
Size: 78 Studs
Buildings: 3(Town hall, Inn, Fountain)
Location: Beach
Alignment: Good
----------------------------------
12: Old Dragontol
Pop: 46(46 Gnome)
Size: 779 Studs
Buildings: 4(Town hall, Carpenters Office, Warehouse, Inn)
Location: Forest
Alignment: Good
----------------------------------
13: New Kedalbee
Pop: 41(33 Gnome, 4 Human, 2 Half-Elf, 1 Dwarf, 1 Elf)
Size: 165 Studs
Buildings: 4(Townhall, Tailor, Inn, Stable)
Location: Beach
Alignment: Good
----------------------------------
14: North Commire
Pop: 21(20 Human, 1 Gnome)
Size: 90 Studs
Buildings: 3(Townhall, Inn, Stable)
Location: Desert
Alignment: Good
----------------------------------
15: Giles Brier
Pop: 39(38 Half-Elf, 1 Human)
Size: 113 Studs
Buildings: 3(Inn, Weaver, Townhall)
Location: Forest
Alignment: Good
----------------------------------
16: Darkshaft
Pop: 157(144 Elf, 3 Human, 2 Dwarf, 2 Orc, 2 Giant, 2 Minotaur, 2 Dragonborn)
Size: 54,770 Studs
Buildings: 71(3 Farms, 8 Weaver, Townhall, 9 Jewelers, 10 Bath, 5 Ports, 5 Jails, 30 Houses)
Location: Plains near Ocean with a River flowing into it. (Delta?)
Alignment: Evil
----------------------------------
___________________________________________________________________________
Castle Dungeons
1: Blightmore Keep
2: Sisana's Stronghold
3: Visebai Keep
4: Gilda Tower
5: Caer Bela
6: Bliwood Tower
7: Rana Keep
8: Caer Helodhel
___________________________________________________________________________
Deities:
1: Sek - God of Smithing
2: Koragna - Goddess of War
3: Ada - Goddess of Exploration
4: Teag - God of the Home
5: Lusoae - Goddess of the Sea
6: Srenis - Goddess of Song
7: Sylcapo - God of the Hunt
8: Netha'A - God of Fishing
___________________________________________________________________________
Special NPC's:
1: Cyne, Human archaeologist, Male
2: Thori, Dwarf Miner, Male
3: Goldaere, Elf Warrior, Male
4: Byna, Elf Warrior, Female (Goldaere's sister.)
5: Felix, Half-Elf Warrior, Male
___________________________________________________________________________
Guild specials:
Guild Guard - Lvl = Guild Rank - fights non-guild members near the guild
Guild Soldier - Lvl = Guild Rank - Attacks other guilds
___________________________________________________________________________
RPG Elements:
Race -> Background (No classes. =P)
True "Inventory"
Hyper XP (Double XP for 5 mins every 30 mins)
Newcomer Pack - Opens every 5 Levels up to level 30, gives a weapon, and either a Pet or 1-time use Mob spawner for a boss.
___________________________________________________________________________
That's all that is planned by not in-game. So far.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 07:47 PM
Um... Bump?
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JosephDusk is not online. JosephDusk
Joined: 08 Jun 2010
Total Posts: 1146
24 May 2012 08:39 PM
Not enough detail.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 08:57 PM
I plan to add more details into the game later on.
That's the last thing I am going to do, since it is simply for aesthetic quality, and does not directly affect the game.
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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
24 May 2012 09:07 PM
And none of that causes any lag at all?
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
24 May 2012 09:09 PM
Not for me, but then again my computer doesn't lag from brick count, just from materials and the new terrain, and I avoid materials and terrain as much as possible.
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