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Re: Random thought from C0 #2.

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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
21 May 2012 10:07 PM
SoundService.
You all know what is it, or at least I hope you do.
Anyways, this is an idea that the mods probably can NOT make right now, but it would be interesting.
You know how you can change the sound-Echo/Reverb to things like Cave, Underwater, Auditorium, Mountain, Plain, etc. right?
Well, what I'm suggesting is a "World" reverb that changes per player, depending on their location.
For example... Lets say I want players in the vicinity of
(-256, 0, 1) to (-75, 20, 15) to (-8, 20, 14) to have the "Cave" reverb, but I want those at (-256, 21, 1) to (-75, 21, 15) to (-8, 21, 14) to have the "Mountain" reverb.
This would, more or less, allow game creators to add so much more sound detail to their games, that it is almost life-like, allowing games and their sounds to evolve into something so grand that is has players on their knees begging for more. (Metaphorically speaking. It would be rather epic, though.)

Also, I'm gonna say this just cause I feel like it. Don't say that this is "Scriptable".
Because I know it is not scripting for any kind of Multiplayer game. And if you think it is, then prove it to me or shut yer trap.

Again, though. This idea is probably impossible with ROBLOX's current technological level

~>Count Zero<~
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xXVegaXx is not online. xXVegaXx
Joined: 26 Oct 2011
Total Posts: 7370
21 May 2012 10:09 PM
Support.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
21 May 2012 10:14 PM
=P
To think of some uses...
Any type of game could put it to use, from combat games; Thin-air type sound Reverberation for an excess of 560 Studs, and Underwater for those under; say; 20 on the Y-Axis.
Or Scenic hangouts to have them for some scenic advantage, even MMORPG's could put it to use with High Mountains or Underground caves.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 02:56 PM
Bump.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 04:46 PM
Bump.
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Paramore2 is not online. Paramore2
Joined: 07 Sep 2009
Total Posts: 6402
22 May 2012 04:52 PM
One of the best ideas I've seen here in weeks. I'll support!
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 05:05 PM
=P
Thanks
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
Total Posts: 30299
22 May 2012 05:16 PM
Isn't soundservice already in Studio?

~Awright, rabbit! Ima gonna blast ya!~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 05:27 PM
Read the idea more carefully.
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mikeyman10ash is not online. mikeyman10ash
Joined: 29 Aug 2010
Total Posts: 30299
22 May 2012 06:11 PM
I did. There are probably some people who could script it out there. Some people know more lua than the mods do. x3

~Awright, rabbit! Ima gonna blast ya!~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 06:13 PM
And yet it can't be done.
Because "SoundService" is an entire game-wide thing, and not able to be specified to just a specific player.
The only way I could think of would be adding a majorly complex script that set a tools sound to last longer/shorter and be louder or quieter depending on location.
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Aleezybaby0 is not online. Aleezybaby0
Joined: 01 Jan 2011
Total Posts: 6335
22 May 2012 06:15 PM
I don't understand this...
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court2000 is not online. court2000
Joined: 25 Apr 2010
Total Posts: 3066
22 May 2012 06:19 PM
Yes, just YES!
title fix
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Aleezybaby0 is not online. Aleezybaby0
Joined: 01 Jan 2011
Total Posts: 6335
22 May 2012 06:20 PM
Title changes are idiotic.

Stop gassing the post.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 06:20 PM
Lol.
Thanks! =P
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 06:32 PM
^That was at Court; btw.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 07:36 PM
Bump.
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Shobobo99 is not online. Shobobo99
Joined: 30 Dec 2008
Total Posts: 5754
22 May 2012 07:41 PM
An alternative which I think would be more flexible than your idea is having a local sound service. That way we arn't limited to box regions as we can use touched or other events to signal a new AmbientReverb type.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 07:47 PM
Well, your not limited to "Box" regions.
For instance, what I just used as an example is a Triangular Prism, not a Cube.
Anyways, I like the add-on. Would be good to have for more complex things like a Circle or Octagon, or some Free-form shape.
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ppb23 is not online. ppb23
Joined: 06 Jan 2011
Total Posts: 1016
22 May 2012 07:48 PM
This may make the server lag (I suck at building and scripting),because everybody will have a diffrent sound than the other.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 07:51 PM
It's not a "Different sound" it's the same sound, but you hear it differently depending on where you are at.
For example, if I was to swing a sword outside of a cave, I would hear it with whatever reverb I have; for example, Mountain. someone inside the cave, if they are within hearing distance, would hear it with a Cave reverb.
Even though the sound itself would just be a flat -Bonk- if it was a wooden sword.
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ppb23 is not online. ppb23
Joined: 06 Jan 2011
Total Posts: 1016
22 May 2012 07:51 PM
This is actually a good Idea then. Support.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 07:52 PM
=P
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grantox is not online. grantox
Joined: 26 Nov 2010
Total Posts: 2314
22 May 2012 07:54 PM
this is great but scince the area is brick shaped, there are gonna be a few map making complications, but support
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2012 07:58 PM
Area isn't necessarily "Brick shaped".
It's... free-formed.
Thanks for the support though, Grantox.
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