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| 20 May 2012 08:22 PM |
As you all know, ST II, was released 2 weeks ago into forts, with a very nice look to the system. Most of you who have attacked ART, and those of you in ART specifically know; Malivar get's laggy due to the overwhelming demand with the guns trying to shoot bullets. Let me explain why the game lags so bad, yet the gun keeps firing.
This is caused, because our gun scripts are local scripts, the local scripts run off your computers speed, reducing lag in the game. How ever, this means the game latency is not there, which causes your gun to keep shooting during a lag spike. Now your computer may lag with the game, but usually your operating system is a tad faster then the game itself. This also causes a commonly known problem that I usually hear today "HEALTH GLITCH," well this "HEALTH GLITCH" can be tweaked by running efficient scripts, rather then 'while true do' type loops.
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[UPDATES LOG]:
Now, myself and MS (MetroidSlayer) will be trying to tweak these glitches to the point where it runs smoothly, and becomes very uncommon. Rather then running through trying to get our base to work the way we want it, we will be completely remaking it, that way we can improve game play.
[WEAPONS LOG]:
ST-Guns (Steeltone-Guns) The new Steeltone gun series, will be very unique, now I will not be revealing much; I wish our ideas be kept secret so other users are not able to steel them. How ever, I will reveal:
- Reload Animations are being removed to reduce lag
- We are implementing a new recharge-firing-targeting system
- Weapon Customization; will be able to ad certain mod's to the weapon in a shop.
- Swords are being removed
That is what I will tell you, the rest will be kept secret.
[RAID SYSTEM]:
Currently, each team has a chance to hold the Terminal for 15 minutes to win. This time, it will only be the hostiles that need to hold it for 20 minutes.
- The Terminal will be held by ART; if not by ART then it will be counting up to 100%/20 Minutes.
- If held by ART, the Percent will decrease till it hit's 0, or it is 0 then it will stay.
- If the Hostiles get the Terminal, it will count from the Value it's at.
- Allies & ART count as defenders, in this case 5 defenders and 1 hostile for an Official raid.
- Civilian teams will be removed, and teams will include: ART, Allys, Hostiles.
- Team who holds the base will spawn closest.
- Team in the base, will have the controls to the ART Board, and the controls to the main power grid, transferring power to the base itself, or the gate.
- Gates will be destroy-able and down for temp repair
- The rest will be visually scene.
[PROMOTION SYSTEM]:
We will be completely changing the promotion system, and I have lest this task to General Ethan himself. How ever, I will announce we will be going back to a data mainframe with points.
[NEW FORT]:
[ART]: Outpost Slayer
- It will be located northern of the equator on Secris, therefor Slayer will be in a tropical area that is usually directly in the path of the sun, just around the center of the planet's right surface.
- The fort will be full of water, and rock, meaning it will be rough terrain.
- It will include caves, ways in, ways to breach the gate.
- The second gate will be harder to breach.
- The Terminal will be located in the large building.
The rest, you will need to see for yourself; because seeing is believing. One once said "Easier said then done"- I would credit who ever said this, but I am not frankly sure who originally said it, Credit to the maker of the quote.
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Well, wish us luck! We have lot's of work ahead of us, but we are excited to bring you in ART the best experience possible.
Thanks to all, ART Developers, Designers, Builders, Agents, ~>BB |
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| 20 May 2012 08:32 PM |
| Can't wait sounds Amazing! |
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| 20 May 2012 08:32 PM |
| Cant wait for all this BB! |
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| 20 May 2012 08:41 PM |
| If it is a fort for me, at least let me help design it. |
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17bran40
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| Joined: 11 Sep 2010 |
| Total Posts: 321 |
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| 20 May 2012 09:21 PM |
Glad you guys are liking it.
~>BB |
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Shellod
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Pryovin
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eletrowiz
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| 21 May 2012 05:56 AM |
"This is caused, because our gun scripts are local scripts..." FINALLY someone who understands! :D |
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SPARKKY
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| Total Posts: 101 |
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| 21 May 2012 07:29 AM |
| The fort sounds pretty awesome, and might I ad, I am excited for the rocks! I actually am! I'm hoping a few will be big enough to fit me behind them... but only me, I mean I do need some people to test how fast our team is being shot. |
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SPARKKY
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| 21 May 2012 07:32 AM |
| I'm also working on a fort... it's probably not a very good fort, but it's a fort. I believe I called it, "ART: Fort Huntrace". I'm only in the beginning stages of building, though. And BB, do you need to designs for the ART boat? I have my first place as an ART boat on an infinite amount of water. I believe you designed it. Come check it out (after you request to be in my personal server, of course). |
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BenBonez
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| 21 May 2012 07:36 AM |
"This is caused, because our gun scripts are local scripts, the local scripts run off your computers speed, reducing lag in the game. How ever, this means the game latency is not there, which causes your gun to keep shooting during a lag spike. Now your computer may lag with the game, but usually your operating system is a tad faster then the game itself. This also causes a commonly known problem that I usually hear today "HEALTH GLITCH," well this "HEALTH GLITCH" can be tweaked by running efficient scripts, rather then 'while true do' type loops. "
omfg stop trying to sound smart when you don't even have an idea what you are talking about leading the noobs of this forums to wrong ideas of how things work |
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eletrowiz
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| 21 May 2012 07:37 AM |
@Ben Local scripts do cause problems though.... |
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SPARKKY
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| Joined: 08 May 2010 |
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| 21 May 2012 07:40 AM |
| Actually it's, "ART: Fort Sentrace". Not sure who I named it after, so I'm probably changing the name to a mixture of my name and another generals name. |
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| 21 May 2012 07:40 AM |
Seems Legit - Support
(I don't like the idea of removing swords as for thats what we train with) |
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SPARKKY
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| Joined: 08 May 2010 |
| Total Posts: 101 |
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| 21 May 2012 08:17 AM |
| I have to agree with you davor... how will we fight close combat. Am I just supposed to shoot the guy standing a foot in front of me? How about this... YOU ADD LIGHTSABERS! lol jk I still think we should keep swords. |
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2kmore
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| 21 May 2012 08:23 AM |
(YOU ADD LIGHTSABERS!)
I am pretty sure that can be arranged. |
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SPARKKY
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| 21 May 2012 09:06 AM |
@Ben, well it's a fact not a statement.
~>BB |
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| 21 May 2012 09:10 AM |
Also adding to that, there are a few ways to tweak the health glitch. I've already figured out, the way to make it most uncommon. The only time it should be happening is when the actual game hits a lag spike.
~>BB |
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