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| 21 May 2012 12:11 AM |
what is your stance on exploits like C++ ones and ones involving the toolbox?
discuss please. |
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iVaktoria
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| Joined: 23 Dec 2011 |
| Total Posts: 62 |
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| 21 May 2012 12:51 AM |
The "toolbox exploit" isn't an exploit. It's a glitch.
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00xBux
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| Joined: 17 May 2012 |
| Total Posts: 333 |
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| 21 May 2012 06:24 AM |
| Toolbux glitch has already been patch, actualy for a long time now.... |
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Emess
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| Joined: 01 Apr 2010 |
| Total Posts: 13331 |
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| 21 May 2012 06:51 AM |
| exploits are being patched and I think roblox is doing a good job at it so far. |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 21 May 2012 07:12 AM |
Exploitation is fine. What I hate is when some idiot records a place with an exploiter is in and fuzzes out his name and makes the viewers buy lessons on how to hack, even though he has no idea how, thus scamming everyone. I also don't like exploiters everywhere who don't even find their exploit. |
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| 21 May 2012 08:31 AM |
| I don't like the people who go onto the forum and make a thread about said exploiter. It doesn't help anything, usually just makes it worse. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 21 May 2012 09:26 AM |
>The "toolbox exploit" isn't an exploit. It's a glitch.
Glitch = most probably a bug
Using a bug = exploiting
...
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| 21 May 2012 02:08 PM |
"Toolbux glitch has already been patch, actualy for a long time now...."
It's funny because there's a method I know on how to do it that isn't patched yet.
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| 21 May 2012 04:28 PM |
"What is your stance on exploits like C++ ones and ones involving the toolbox?"
"What is your stance on exploits like C++"
"exploits like C++"
olololol
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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| 21 May 2012 05:46 PM |
IMO exploiting is aceptable. sure, it can get annoying when it makes a game server unplayable, but what you can do when you know a specific game's code is hilarious.
for example, you can make a guest alien commander insta-win on kreo battleship showdown before he even gets to open the alien command GUI, or clone the game's pistol to some guy other than you and watch the other players' reaction to it.
alternatively, you can add scripts to objects on a sandbox game to get them to react in a different way, like making an explosive thruster machinegun(i couldn't get them to replicate on everyone's game though - only locally).
also, there are only some ways to get a specific game's resources. the first one is spamming objects and looking manually for valid, working asset IDs belonging to it. the other one is just exploit the game to have access to them. it's the same method some players use to steal places, but there are methods to protect them from obtaining a playable version of the game. |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 21 May 2012 05:52 PM |
| My stance is that it depends on the person. If he/she just does it to torment everyone or steal games to claim as their own, then no. However, if that person actually aims to make the game a little more fun or just to see how something works, then sure, go ahead. Unfortunately we don't live in an ideal world, so more people steal and torment than improve and learn. |
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| 21 May 2012 05:53 PM |
@DarkLuigiLType
You're trying to make it apparent that he said something else than what he really said.
He said "exploits like C++ ones". The word "ones" here is extremly important. |
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