asa
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| Joined: 19 Mar 2007 |
| Total Posts: 230 |
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| 17 May 2012 06:42 PM |
Not my BEST, but it's pretty good. It auto - generates a cube
local h = Instance.new("Part") h.Parent = game.Workspace h.Anchored = true h.BottomSurface = "Smooth" h.TopSurface = "Smooth" h.CFrame = CFrame.new(0,0,0) h.FormFactor = "Symmetric" for i = 1,20 do h.Size = Vector3.new(i,0,0) wait() end wait() for i = 1,20 do h.Size = Vector3.new(h.Size.x,0,i) wait() end wait() for i = 1,20 do h.Size = Vector3.new(h.Size.x,i,h.Size.z) wait() end
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| 17 May 2012 06:45 PM |
| Cool, but you shouldn't post something like that here, most likely, because of trolls and flamers. Be prepared to get attacked on the east wing sir D: |
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| 17 May 2012 06:47 PM |
| Good job. More advanced than my first script. |
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| 17 May 2012 07:02 PM |
>Good job. More advanced than my first script.
Lol me too!
~ Catgroove ~ |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 17 May 2012 08:09 PM |
I kinda doubt that was the very first script he ever wrote...
But okay...
It's interesting though.
I started by editing scripts, then making simple effects with properties, such as fires and such. a simple gate, and then moved onto making a capture system, my combo door, and the SafeSpawn system overall.
You really progress fast as you learn more and more. |
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Hypha
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| Joined: 16 May 2012 |
| Total Posts: 315 |
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| 17 May 2012 10:06 PM |
My first script;
print 'hello world' |
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| 18 May 2012 11:18 AM |
| @Hypha LOL True that was all of our first scripts c: |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 18 May 2012 11:53 AM |
My first script was actually,
wrkspace.Bauer.Health = 100
But then I realized, that it doesn't work.
However, I improved a bit since then :P |
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asa
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| Joined: 19 Mar 2007 |
| Total Posts: 230 |
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| 18 May 2012 09:18 PM |
@Bauer Wouldn't it be: workspace.BAUER102.Humainoid.Health = 100 ?
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sam6175
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| Joined: 16 Aug 2008 |
| Total Posts: 1391 |
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| 18 May 2012 09:33 PM |
My first script was no where near a real script. I thought you were supposed to just type in what you wanted to happen and magically it would happen.
For instance:
makedinosaur() dinosaur.Big = true dinosaur.Scary = true dinosaur.Jetpack = false
That is probably what my first script looked like |
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Zxan
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| Joined: 13 Sep 2008 |
| Total Posts: 4304 |
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| 19 May 2012 12:06 AM |
| @asa, no, it would be game.Workspace.BAUER102.Humanoid.Health = 100 |
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jode6543
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| Joined: 16 Jun 2009 |
| Total Posts: 5363 |
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| 19 May 2012 12:43 AM |
@Zxan They both work. Stop correcting people when you yourself are the one who needs correction.
-Jode |
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Unpoke
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| Joined: 03 May 2011 |
| Total Posts: 12162 |
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| 19 May 2012 11:35 AM |
My first script was:
c/game.Players.Unpoke.TeamColor = BrickColor.new("Bright violet") |
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| 19 May 2012 11:55 AM |
My first was:
createCar:TurboBoost:True:4Wheels:No3Wheels()
and i was liek UMG Y U NO WORK FAIC DESK
~ Wiki Writer: wiki.roblox.com/?title=User:Legokid135 ~ |
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Maradar
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| Joined: 06 Mar 2012 |
| Total Posts: 4478 |
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| 19 May 2012 01:35 PM |
Here's was my first ever Lua script:
function namechecker() if game.Workspace.Part.Name = "Part" then print("The brick is called Part") else error("The brick is really called",'game.Workspace.Part.Name',".") end
I doubt it works, though. I never tested it. |
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Valone
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| Joined: 08 Feb 2012 |
| Total Posts: 4371 |
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| 19 May 2012 01:37 PM |
| @Jode, I thought it had to be Workspace but not workspace? |
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| 19 May 2012 01:40 PM |
@Valone, it all works.
workspace Workspace game.Workspace game.workspace
:D
~ Wiki Writer: wiki.roblox.com/?title=User:Legokid135 ~ |
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| 19 May 2012 01:40 PM |
| @valone, Unless that got removed in a recent update, both work. |
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| 19 May 2012 02:02 PM |
| well done but my 1st script regenerated zombies and ove 200,00 iteams in 5 seconds but pretty good |
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| 19 May 2012 02:34 PM |
@robert, 200k in 5 seconds? You would have to have a fast processor.
~ Wiki Writer: wiki.roblox.com/?title=User:Legokid135 ~ |
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Valone
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| Joined: 08 Feb 2012 |
| Total Posts: 4371 |
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| 19 May 2012 02:43 PM |
@Lego, seems like it's a lie. I very much doubt that's the truth with grammar like that. |
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