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| 17 May 2012 04:25 PM |
| I've seen infections in which you open up the script when it's inside of that blue square object, whatever it is, and nothing appears, yet it's a virus for your place. I am wondering how this is done, because the script shouldn't execute anything if there's nothing written. I also want to use this to make an anti-place steal script. |
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| 17 May 2012 04:25 PM |
Tip Don't use free models then. |
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| 17 May 2012 04:28 PM |
...tehepicford, you just ignored almost his entire post.
Anyway, if the source code doesn't create the virus, then it's most likely not that particular script that's causing it. |
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juriaan
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| Joined: 25 Nov 2008 |
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| 17 May 2012 04:29 PM |
We can execute code to the Land of nil
Like this : "script.Parent = Land_Of_Nil"
That way it is impossible for the Creator of the Place to delete the Script..
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| 17 May 2012 04:30 PM |
| If you want to not have them, Simply use no free models, Sorry =/ Im in a really bad mood... |
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| 17 May 2012 04:31 PM |
@Juriaan - He's saying the SCRIPT is there, but the source isn't.
@tehepicforf - He's asking how to hide source code, not how to get rid of viruses... |
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| 17 May 2012 04:33 PM |
@tehepicford; I said nothing of Free Models.
So if I add this at the top of the script- script.Parent = nil
The script will still run but not show up? Also, is there a way to hide/disguise the script before the game starts? That would be handy if they found it and deleted it before they uploaded the game. |
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| 17 May 2012 04:35 PM |
| No, you would have to place it at the bottom. Otherwise it would delete itself before doing anything. |
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| 17 May 2012 04:36 PM |
| Ugh I'll be on later. Won't be replying fer a while. Keep up the answers though, thanks. |
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| 17 May 2012 04:36 PM |
| @ElectricBlaze; Ahh. Makes sense. What about pre-game publish? |
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juriaan
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| Joined: 25 Nov 2008 |
| Total Posts: 939 |
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| 17 May 2012 04:38 PM |
In that case
If the Source doesn't exist then that script is not causing the Virus. A other will cause the Virus.
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| 17 May 2012 04:39 PM |
@Juriaan - I said that already. :P
@Epic - What's pre-game publish? |
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juriaan
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rayoma
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| 17 May 2012 05:06 PM |
| Before when you had access to `Source` you would just put `script.Source=""` and the script would appear completely empty. Then they took it away because of viruses like that. However I believe you can access `Source` now with plugins, if that hasn't already been patched. |
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| 17 May 2012 06:17 PM |
| @rayoma - They wouldn't have "patched" it, because it's *supposed* to be allowed in plugins. Level 5 access is purposely allowed in plugins so that the CoreGui and other studio-only features would be accessible. Anyway, plugins are not relevant to this situation at all. |
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rayoma
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| Joined: 13 Nov 2009 |
| Total Posts: 1911 |
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| 17 May 2012 06:19 PM |
@electric It is possible that they would have patched it by moving `Source` up to a higher security access. Also it is very relevant because when plugins first came out people would use them to clear their scripts, just like the old days. |
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| 17 May 2012 06:30 PM |
@Rayoma - First of all, the term "patched" is only used for when someone makes an exploit or hack obsolete, or incapable of working from that point on. It is CERTAINLY not used for making a feature which is MEANT to work incapable of working. Plugins are tools that are meant to be used in ROBLOX Studio, to assist in buildng and/or scripting. The Source property can be *very* useful in some plugin projects, and ROBLOX would not make the security level of the Source property higher for the sake of stopping plugin usage of it, which again, they would not do.
Second of all, plugins PERIOD are not relevant, because epic's question was how a script with seemingly no source can create a virus (which was answered). Kindly tell me how plugins have anything to do with that. |
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rayoma
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| 17 May 2012 06:36 PM |
@electric In this case it would be considered patched because using source in the way that it has been used is considered an exploit or a hack, why do you think they blocked it in the first place? Because of people making viruses like this. I see no reason why they wouldn't block you using `Source` in plugins because of the fact that it would be abused in the exact same way that the viruses epic is talking about had abused it. |
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| 17 May 2012 06:45 PM |
| ...Your ignorance is beginning to irritate me. THEY LOCKED IT IN SCRIPTS AND LOCALSCRIPTS BECAUSE THEY ARE EXECUTED IN THE GAME, AND THEREFORE CAN DAMAGE IT FOR OTHER PEOPLE. Plugins are only run in ROBLOX STUDIO, and therefore DON'T affect the game when it is being run in online mode. I know for a FACT that the Source property is current unlocked in plugins, because I made a plugin that allows me to write scripts with a GUI that is inserted into the CoreGui. It creates a Script, and changes the Source to the Source I entered in the GUI. |
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Legend26
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| 17 May 2012 06:46 PM |
| The "viruses" you are talking about are now mostly extinct. Roblox hashes the script's source when you open a place and checks it against a list of known viruses. If it matches, the output gives a warning and the script's source is set to ''. |
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rayoma
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| Joined: 13 Nov 2009 |
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| 17 May 2012 06:47 PM |
@electric The harmful thing is when the scripts are hidden in cases like this so that people don't know what to do. Hence the whole reason this thread was created. |
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| 17 May 2012 06:51 PM |
| The script wasn't hidden, he believed that the scripts causing the viruses was one that obviously wasn't causing it. That has absolutely no relationship with the Source property or plugins, hence the reason you are making completely irrelevant comments. |
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| 17 May 2012 06:51 PM |
| @Legend26 - Of course, but that doesn't stop them from making a completely different virus, does it? |
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| 17 May 2012 08:19 PM |
| ...Anyways...So with my anti place steal, I wanna hide it from the potential stealer so they don't delete it and get credit for the game. They would look through the Workspace and find a script called anti place steal and delete it. Is there a way to hide that script so they can't see it? |
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| 17 May 2012 08:41 PM |
| Put the Code from it in Random Scripts and loadstring Them. =) |
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