|
| 16 May 2012 07:51 PM |
| :\... I only found a script in-game, but I think it's broken. |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 May 2012 07:57 PM |
Congratulations, sir, that is the clearest question I have ever seen.
And what, may I ask, is a script that upgrades conveyor speed? :P |
|
|
| Report Abuse |
|
|
|
| 16 May 2012 09:49 PM |
| Sorry, it's a kids game, I don't spend all day on this flaming kids about their grammar. I am asking a simple question |
|
|
| Report Abuse |
|
|
|
| 16 May 2012 10:30 PM |
I don't think he was trying to be mean? :o
And this should help:
game.Workspace.Part.Velocity = Vector3.new(0,5,0)
Implementing in a script would look like:
function onClicked()
game.Workspace.Part.Velocity = Vector3.new(0,5,0)
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
|
|
| Report Abuse |
|
|
|
| 16 May 2012 10:36 PM |
Idk.. I have alot of people who say that sarcasticaly :P Btw.. I have a problem again with the bricks.. Idk if I am doing this right.
function onTouched(hit) if hit.Name == "UpgradedTycoonBrick" then hit.Name = "SuperTycoonBrick" hit.TopSurface = Studs hit.FrontSurface = Studs hit.LeftSurface = Studs hit.RightSurface = Studs hit.BackSurface = Studs end end
script.Parent.Touched:connect(onTouched)
How do you make the brick get studs when the brick touches the upgrader? Sorry if you were really meaning that :\
|
|
|
| Report Abuse |
|
|
|
| 16 May 2012 10:40 PM |
function onTouched(hit) if hit.Name == "UpgradedTycoonBrick" then hit.Name = "SuperTycoonBrick" hit.TopSurface = "Studs" hit.FrontSurface = "Studs" hit.LeftSurface = "Studs" hit.RightSurface = "Studs" hit.BackSurface = "Studs" end end
script.Parent.Touched:connect(onTouched)
You need the quotations. |
|
|
| Report Abuse |
|
|
|
| 17 May 2012 04:15 PM |
| Yes, MadDog was correct, I was not being hostile in any manner. Anyway, I did not criticize your grammar, I criticized your clarity, as shown by my second sentence (or, more properly, question). What is conveyor speed? |
|
|
| Report Abuse |
|
|
|
| 17 May 2012 04:17 PM |
Like, the conveyor has a certain speed. Is there a script that when you buy it, it multiplys the cash that you bought it for. Example, to upgrade the speed, you buy it for 5 cash, to upgrade it again, you need to buy for 10, and so on.
So it's like the conveyor speed is 1. You step on the upgrade pad, and it upgrades to 2 speed. How? |
|
|
| Report Abuse |
|
|
|
| 17 May 2012 04:38 PM |
Oh, this is for a tycoon...
Well, sadly, this is a request, as there is not a specific way to do this, so you expect us to write the code for you. Learn to script at http://wiki.roblox.com/ |
|
|
| Report Abuse |
|
|