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| 17 May 2012 02:04 PM |
Legend, this forum is for discussing game design, so posting TL;DR is purely spam as it doesn't add on to the conversation or is even relevent...
As for this method, seems a bit tedius and time consuming, but if it works for you then I'm in no position to say it's bad.
My method is a bit more born from experience opposed to your method which comes from a certain process of design.
As a kid I grew up with Lego, playing and building with it since I was very young, so I got an early 'feel' for building as I literally felt the bricks, could rotate the model in my hands and know what works/doesn't work. Also because I joined in '08 when building tools were very basic compaired to today, I was always in building games practicing and perfecting my knowledge.
Because of this, I do that drawing method in my head, and I can perfectly picture what I'm building before it's even built. Although for larger places/buildings I do draw a loose-plan on paper to help me remember where things should go. |
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| 17 May 2012 03:13 PM |
1. Don't use build tools.
2. ...are you describing classical style? Your instructions aren't the clearest.
3. If you have enough grasp of spatial reasoning to draw out a place, you probably don't have to. |
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| 10 Aug 2012 05:01 PM |
| That would be reasonable, however for more advanced building, such as using Custom FormFactor parts, that might get difficult. |
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| 10 Aug 2012 07:17 PM |
@ninja I expect him to say "tl;dr" lol |
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