HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 02 Jul 2009 04:04 PM |
How to retexture a hat. First, get your hat, either by getting the meshID's yourself, or by getting a hat from the free models. Then, after you have your hat, click View in Tools at the top with all the words, and open Properties, and Explorer. After you have Explorer open, click on your hat, you should see your hat in the Explorer, highlited, and you should also see a little "+" mark. Press that, you should see a purple icon named Mesh. There might also be a Script there, but dont worry about it. Highlite the mesh, just click it once, and then open the Properties page that you had open before. At the top, there will be a MeshId, that doesn't matter, just look for the TextureId, at the middle of all the words. Find the link beside the TextureId, it should say something like this: http://www.roblox.com/asset/?id=#######. Highlite and copy ONLY the numbes, so it would be "#######". Go to the catalog, and open any hat/pants/shirt, Etc. Go to the link of that Item, and delete ONLY the numbers, so it should look like: "http://www.roblox.com/Item.aspx?ID=" At the end Paste your own numbers, and click enter, or go, to go to the page. It should open your hat's texture. Copy that texture, and go to Paint, or Paint.NET, or whatever you use to make computer drawings, and paste that texture. Now make it whatever colors you like, but dont make like a whole picture of something, for now, just re-color things, later you can add in your own images, after you get more experienced at making hat te-textures. After you have finished the retexture, save it, and then upload it as a decal. Wait till the decal has finished pending, then go to it. Look at the link of your retexture decal, and go to the numbers, change the numbers to ONE number less, Example: "4687235" would go to :4687234" see? its one number less. That new link should open the Image of your Retexture picture, if it doesnt open that, and it opens something different, like, a place, or someone else's shirt, then make the number go ONE more less. That should open your retexture image. After you have opened your retexture image, go to te link, copy ONLY the numbers, go to the TextureId that you had opened earlier, and REPLACE the old texture numbers with your NEW Image numbers. Don't change any other part of the textureId link, other than the numbers. After you have replaced the numbers in the TextureId link, in the Mesh, in the Hat, press Enter, and thats it. If you did everything right, you should end up with a hat that has your custom colors on it. |
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| 02 Jul 2009 04:44 PM |
| OMG....................... |
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| 02 Jul 2009 04:48 PM |
| how can i upload a saved mesh? |
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| 02 Jul 2009 05:13 PM |
That's pretty complicated for a simple task. Your forum is a paradox. |
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| 03 Jul 2009 07:12 PM |
| Its confusing yes but I could do it in a week.... |
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| 04 Jul 2009 08:09 PM |
| i did it but i can't make the model*sigh* |
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| 04 Jul 2009 08:12 PM |
| Wow, Thats harder then i thought. |
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| 05 Jul 2009 03:31 AM |
| this is what i do: i make a decal. i paste the decal on the hat. bingo! |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 05 Jul 2009 11:50 AM |
tell that to any person who doesnt know anything about meshes and hats, and they wouldnt have a clue what your talking about. plus its not just pasting the decal on the hat, not bingo, that itself wouldnt work. |
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INEEDZPIE
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| Joined: 01 Mar 2009 |
| Total Posts: 4831 |
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| 05 Jul 2009 04:24 PM |
| im gonna try this with the black iron mace =D |
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| 05 Jul 2009 04:37 PM |
| I can make a YouTube tutorial! And besides, it's not hard. |
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| 05 Jul 2009 04:37 PM |
| Well, it's not hard if you know how to use ROBLOX Studio & edit mode. And besides, you didn't even try! |
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shipuden
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| Joined: 23 Dec 2008 |
| Total Posts: 2368 |
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| 05 Jul 2009 04:50 PM |
| wow thx and its not hard i guys read :P |
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| 05 Jul 2009 04:50 PM |
| He just explained it lots...its simple actually! |
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| 06 Jul 2009 01:21 PM |
Is it? I'm too lazy and stupid to read it anyway. |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 06 Jul 2009 01:23 PM |
| its quite simple, but if you know nothing about building and stuff, this would be helpful |
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listcross
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| Joined: 07 Mar 2009 |
| Total Posts: 1247 |
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| 06 Jul 2009 09:24 PM |
| It can be explained in a MUCH shorter post... But it still is simple. |
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willy19
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| Joined: 07 Sep 2007 |
| Total Posts: 2155 |
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| 06 Jul 2009 10:01 PM |
| LOTS OF WORDS! * Head explodes* |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 06 Jul 2009 10:03 PM |
| ya, it can be explain in a short paragraph, but this is for almost complete newbies, better safe, then have people posting saying they dont get this, or its to vague |
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| 07 Jul 2009 08:31 AM |
thank you :D
not so complicated for me since I arleady knew much about it XD |
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| 07 Jul 2009 08:32 AM |
you made it harder by explaining everey single thing :P
if you just said open explorer and properties it would be even easier :D |
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weinmanj
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| Joined: 24 May 2008 |
| Total Posts: 59999 |
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| 07 Jul 2009 09:23 AM |
| I thought you can just change the TextureID to change it.. =P but i was wrong |
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