|
| 13 May 2012 06:56 PM |
You are the leader of a village of 5 people. You currently have 3 huts and 1 town hall . Each villager specializes in something. See below for classes of villagers. You will pick and choose what a villager will specialize in, but until you do the villager will be capable of almost any task but not do well for any them. Your task is to guide your village to power. But there will always be an obstacle in your path of advancement. Barbarians will raid you, natural disaster will hit, and you are at the mercy of the gods, the admins.
Admins are: Warlord444555 (More Will Be Added)
Villager Classes are: Miner: Collects various resources from mountains.
Gatherer: Specializes in gathering food from bushes, farming, and livestock.
Hunter: Can fight in battles but not effectively, can hunt animals.
Fisherman: Can ferry a ship and catch fish.
Lumberer: Gathers wood better than a villager can.
Builder: Capable of building more complex structures.
Priest: He will pray and earn you divine help.
Researcher: Only useful when you have a reaserching complex, used for inventing new things. The Reaserch Tracks are: Combat, Farming, Odds'N'Ends, Food Gathering/Hunting, Building, and Seafare
Combat: This contains all warrior-type units. More will be added as the game progresses, but only if you research Combat.
And many more classes will be added if I have forgotten some or if the game progresses far enough.
Buildings(Prices will vary depending on quality of builders and reseacrh): Town Hall: Shelters 2 villagers and stores up to 30 of each recource
Hut: Shelters 2 villagers.
Villa: Shelters 3 villagers
Store House: Keeps food and other supplies safe from floods, plagues, and Barbarians. Stores 50 of each
Barracks: You will obtain any soldier higher than Slinger and Militia from this building.
Guard Tower: Gives any ranged units High Armor that are inside.
Reaserching Hut: You can research new things
Lab: More effiecent than Reaserching Hut
Altar: A small place to give sacrifices and pray to the gods for help.(Look at Speaking With The Divine for more details)
Temple: A much larger place of worship of the gods, they will be more likely to grant your prayers from here.
More buildings will be added later in the game if I forgot any or if you advance far enough. All builds can also be made in "Makeshift" style for half price but half effeicenvy(Huts will have less people, Altars will be less effective, ect.)
Speaking With The Divine: Due to the nature of this roleplay, you will be able to ask for divine assistance. You must first earn the favor of a god by praying to them or by doing a task. Priest Required
Rules The admins control the outcome of almost anything, no if ands or buts about it. No trolling It's helpful advice not flaming or the above rule Put Holy at the end of your cs if you have read this part of the rules You can destroy other player's villages and even barbarian villages, but the gods will not be on your side if you harm the innocent, usually. Don't go crying if someone destroys your village, make another one. Admins control the barbarians, but we will not make them overpowered, if we do let us know. Keep it clean, no swearing and such. Put Reign at the end of your cs if you have read the last part of the rules Admins control weather and natural disasters, we will try not to go too crazy. It takes time to make buildings and to travel, the admins will dictate how long it takes.
Region Desert: Your village is situated near a fairly large lake, mountains are in the distance and a few small streams and a river connect the lake to a sea far off in the distance. There are plenty of desert critters around the lake and fish can be seen every once in awhile. You cannot have farmers and lumber is limited. The trees around the lake also grow fruits, these are edible. The mountains are not far off though so you will have much Stone, Silver and Gold if you can dsicover a way to quickly cover the distance. The sea seems far off though so it may be awhile until you find another area to settle. You will be more susceptible to drought, disease, and sand storms.
Forest: Your village is on the edge of a thick forest, large hills and small cliffs are nearby,much they would not supply much materials. A shore of a sea is not too far. The land is fertile and farms will produce more and there is plenty of lumber. There have not been much sightings of fish though off the shore. The forest is filled with berries, some are potentially deadly though. There is a greater chance of animal attacks, raids, and wild fires here.
Mountain: Your village is the foot of a mountain, near some cliffs. You will always have plenty of stone, gold, and silver but the land is hard beneath your feet and your crops will not give much food. The sea is not too far off though, many fish have been seen swimming around the waters and a forest is not too far off across the sea. There is a greater chance of flash flood, rock slides, and avalanches here.
Plains: Here your village is near the middle of a river which goes out from a desert and towards the sea. Crops will always give more food than anywhere else. There are sometimes fish going upstream towards the desert or downstream to the sea but not enough so the river will give much food. There is not much lumber nearby but there is a forest a little further down the river. There are also small mountains nearby but they will not hold much materials. Taller mountains are much further on. Your people will be more susceptible to raids, tornadoes, and laziness.
Archipelago: It is what the name suggests. Your village is on an island larger than the ones surrounding. There is a fairly large mountain nearby with a small forest surrounding it. The surrounding islands hold many other resources but you are far from the main land. The ground is not very fit for crops in most places but fish are abundant. Your people will be more susceptible to floods, tsunamis, and hurricanes here.
Alignment This will be decided based on your nobility and actions. But be warned, once down a path, it is hard to change
Good: You will be less susceptible to major natural disasters but they will still hit you. Barbarians will be more inclined to attack you. Gods may favor you in some cases. Ex. more wood from a tree more food from crops or more fish etc.
Evil: You will be punished more often for your evil deeds. Barbarians may be afraid of you so you will not be raided as often. You will be able to pray to the gods to strike enemies with a natural disaster. (Rare)
Diplomacy You will be able to trade with other players who are in different regions for their resources and yours. You will also be able to make alliances but from the time you start you are at war with each other.
Alliances You will be more attacked often if you form an alliance by barbarians if you are seen as a major threat to them.
Blueprints Reasearch of any kind will provide you with these. You can trade them to other nations, and they will not be lost.
CS Country Name: Leader's Name: Wood: 15 Stone: 15 Food: 15 (-5= Five Villagers) Silver: 0 Gold: 0 Population: 5 Happiness: Content Under Current Disaster: No Government: (Changeable) Army Size: None Region: Current Disasters: None
CS may be updated. Admins control resources, population and current disaster. Each villager will consume 1 food per turn (When you post again). You can not change the army size until you assign a villager to be a hunter or any other type of soldier. Population will increase every 2 turns by 1 for every 3 villagers. Ex. 3 villagers = +1 6 villagers = +2 The game will be updated if players advance far enough or if an issue is brought to our attention. You will have to keep your villagers happy meaning protecting them in the case of a disaster and having enough food for everyone to eat. If you don't keep them happy some villagers will start to rebel and turn on you, or some will simply desert the village. And one more thing to remember. The guides above should not limit what you have to offer, your creativity and ingenuity is encouraged here (Given you have the right tech to support the creation of the new building/unit/ship)
-Based on Dark Reign, by Revolution and Dention1 |
|
|
| Report Abuse |
|
|
Xilirite
|
  |
| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
|
|
| 13 May 2012 07:05 PM |
Country Name: Demevir Leader's Name: Dalyth Lyon Wood: 15 Stone: 15 Food: 15 (-5= Five Villagers) Silver: 0 Gold: 0 Population: 5 Happiness: Content Under Current Disaster: No Government: Monarchy Army Size: None Region: Archipelago Current Disasters: None
|
|
|
| Report Abuse |
|
|
|
| 13 May 2012 07:08 PM |
Accepted!
Now to begin, what are the classes of your five starting villagers? This includes the Village Leader |
|
|
| Report Abuse |
|
|
| |
|
|
| 13 May 2012 07:35 PM |
Country Name:Alimond Leader's Name:Jay Wood: 15 Stone: 15 Food: 15 (-5= Five Villagers) Silver: 0 Gold: 0 Population: 5 Happiness: Content Under Current Disaster: No Government: Democracy Army Size: None Region:Forest Current Disasters: None
~The Pwner has spoken!~ |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 07:39 PM |
Accepted! Now to begin, choose the classes of your 5 villagers This includes your leader! |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 07:43 PM |
| (Btw, you guys both missed something in the rules. Its not tooo major, but warnings will be few and far betweem. Breaking them will also displease the gods.) |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 07:45 PM |
(lol sorry) 1.Leader 2.Builder 3.Hunter 4.Gatherer 5.Fisherman
~The Pwner has spoken!~ |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 07:57 PM |
A good skill set!
The Days Work: Leader: No Task Builder: No Task Hunter: +2 Food Gatherer: +2 Food Fisherman: +2 Food
Events: Your Fisherman has some trouble today and snaps a rod -1 Wood
Country Name:Alimond Leader's Name:Jay Wood: 14 Stone: 15 Food: 16(+1 Food) Silver: 0 Gold: 0 Population: 5 Happiness: Pleasent Under Current Disaster: No Government: Democracy Army Size: None Region:Forest Current Disasters: None
|
|
|
| Report Abuse |
|
|
|
| 13 May 2012 08:00 PM |
Make the builder build a store house. Get the Leader not waste his time napping. make him gather wood
~The Pwner has spoken!~ |
|
|
| Report Abuse |
|
|
Xilirite
|
  |
| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
|
|
| 13 May 2012 08:08 PM |
Leader Hunter Miner Builder Lumberjack
Also, Reign. |
|
|
| Report Abuse |
|
|
Xilirite
|
  |
| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
|
|
| 13 May 2012 08:10 PM |
| I'm going to bed. When I come back, can I do retro-active actions? (i.e., do whatever actions I planned on doing on the turns that have passed? |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 08:19 PM |
(probably)
~The Pwner has spoken!~ |
|
|
| Report Abuse |
|
|
john826
|
  |
| Joined: 01 Aug 2008 |
| Total Posts: 7622 |
|
|
| 13 May 2012 08:56 PM |
Country Name: Cybrixia Leader's Name: Lord Cybrix Wood: 15 Stone: 15 Food: 15 (-5= Five Villagers) Silver: 0 Gold: 0 Population: 5 Happiness: Content Under Current Disaster: No Government: (Changeable) Monarchy Army Size: None Region: Plains Current Disasters: None
|
|
|
| Report Abuse |
|
|
john826
|
  |
| Joined: 01 Aug 2008 |
| Total Posts: 7622 |
|
|
| 13 May 2012 08:57 PM |
| (Forgot Holy Reign, sorry) |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 09:04 PM |
The Days Work: Leader: +1 wood Builder: Begins house -10 wood Hunter: +4 Food Gatherer: +2 Food Fisherman: +2 Food
Events: Your hunter finds a large herd of deer. The village rejoyces. A hut is being built. 2 turns till complete A baby is born! 2 turns till he is ready for work. Some stirring is caused due to the crescent shape birthmark on his left palm, making him a blessed one.You should let him do different things and see what he specializes in when he grows up.
Country Name:Alimond Leader's Name:Jay Wood: 5 Stone: 15 Food: 16(No gain or loss) Silver: 0 Gold: 0 Population: 5 Happiness: Happy Under Current Disaster: No Government: Democracy Army Size: None Region:Forest Current Disasters: None
|
|
|
| Report Abuse |
|
|
|
| 13 May 2012 09:09 PM |
| Accepted, John, now what will your five villagers be? |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 09:12 PM |
Do the same thing today also, prepare the young boy to become a monk.
~The Pwner has spoken!~ |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 09:13 PM |
i mean priest
~The Pwner has spoken!~ |
|
|
| Report Abuse |
|
|
|
| 13 May 2012 09:18 PM |
The Days Work: Leader: He plays with a stick Hunter:+2 Food Builder: Event! Lumberjack:+1 Wood Miner: Event!
Events: In his spare time,the builder discovers a very hard tree near the inland of the island. The miner discovers a cave and sets up his gathering area. A wind is picking up, actions should be taken...
Country Name: Demevir Leader's Name: Dalyth Lyon Wood: 1506 Stone: 15 Food: 12 (-3) Silver: 0 Gold: 0 Population: 5 Happiness: Content Under Current Disaster: No Government: Monarchy Army Size: None Region: Archipelago Current Disasters: Heavy Wind
|
|
|
| Report Abuse |
|
|
| |
|
|
| 13 May 2012 09:25 PM |
The Days Work: Leader: +1 wood Builder: Continues Work... Hunter: +4 Food Gatherer: +2 Food Fisherman: +2 Food
Events: Your hunter finds a horse but it runs off A hut is being built. 1 turns till complete The baby, is now a child. You see how he reacts to the divine but he has little intrest. He picked up a stick and batted a tree with it earlier in the day, and was able to shoot a bow your hunter made for him. In the middle of the day, your leader almost gets hit by a falling tree. Maybe he should do another task?
Country Name:Alimond Leader's Name:Jay Wood: 5 Stone: 15 Food: 16(No gain or loss) Silver: 0 Gold: 0 Population: 5 Happiness: Happy Under Current Disaster: No Government: Democracy Army Size: None Region:Forest Current Disasters: None
|
|
|
| Report Abuse |
|
|
|
| 13 May 2012 09:27 PM |
| (Only got enough time for two more posts) |
|
|
| Report Abuse |
|
|
|
| 14 May 2012 06:03 AM |
Country Name: Rylania Leader's Name: Joshua Rylano Wood: 15 Stone: 15 Food: 15 (-5= Five Villagers) Silver: 0 Gold: 0 Population: 5 Happiness: Content Under Current Disaster: No Government: Monarchy Army Size: None Region: Desert Current Disasters: None
Holy Reign? Something like that...
|
|
|
| Report Abuse |
|
|
|
| 14 May 2012 06:05 AM |
Villagers are:
Leader Builder Lumberjack Fisherman Priest |
|
|
| Report Abuse |
|
|