generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Durr huge advancement in computer graphics!

Previous Thread :: Next Thread 
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
07 May 2012 08:57 AM
I got my renderer render a white triangle (cant adjust color lolo) by sticking a VBO in the first vertex attribute array index watever of the fixed function pipeline (=just the vertex positions)


durr.


I have yet to write a shader object, a program object (to hold dem shaders), a texture object and then a ton of random methods and stoof as i need them.
Report Abuse
lordmarine12 is not online. lordmarine12
Joined: 30 Apr 2012
Total Posts: 470
07 May 2012 09:03 AM
this is pretty basic, not an advancement, you should already have done this
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
07 May 2012 09:18 AM
o rly.


Anyways, it only works with 1 triangle but not with 2 o,e
Report Abuse
lordmarine12 is not online. lordmarine12
Joined: 30 Apr 2012
Total Posts: 470
07 May 2012 09:25 AM
yarly

well you keep at it until it works with two, maybe then will I recognize you as a goddess.
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
07 May 2012 09:29 AM
Dat fixed function pieplien is scary i edit numbers and it either doesnt show either of 2 triangles or they just resize in random directions.


Stupid fixed function pieplien...
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
07 May 2012 09:30 AM
It works with 2 in 50% of the cases if you dont mess with the depth in which cases it usually just works with 1.
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
07 May 2012 11:00 AM
Well, for the rendering thing...

Make a particle render system like the one in (I forgot the name) but it's Euclid-something

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
08 May 2012 11:23 AM
ANOTHER BREAKTHROUGH!

THIS IS THE GOLDEN AGE OF COMPUTER TECHNOLOGY





i can now make programs and has vertex and fragment shaders. I also realized c++ fails because there is no multi-line string so i had problems and had to add \n so the shader wouldnt thing the whole thing is a part of the #version 140 thing
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
08 May 2012 11:28 AM
I was thinking of trying to make a thing that renders octrees by using a circle billboard for each voxel, but pretend like its a ball and write depth for it.


Does that sound like a good idia?
Report Abuse
NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
08 May 2012 05:05 PM
Wat. I've done this like 5 times from scratch, it's no big deal. Why are you even posting about it?
Report Abuse
lordmarine12 is not online. lordmarine12
Joined: 30 Apr 2012
Total Posts: 470
08 May 2012 05:12 PM
^
wow me and NVI finally agree with each other.
Report Abuse
Aerideyn is not online. Aerideyn
Joined: 16 Jan 2010
Total Posts: 1882
08 May 2012 05:21 PM
i built a 3d gui rasterizer in roblox.. has color and normals and all that good stuff..

though i can't run at more than 100X100 pixels without a big slowdown.. how oysi made his go so fast is beyond me..
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
08 May 2012 05:33 PM
[ Content Deleted ]
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
09 May 2012 08:08 AM
But dudddd....

Im too lazy and unmotivated to do anything in C++ cuz ther no visible results so this big achievement for me. k.
Report Abuse
lordmarine12 is not online. lordmarine12
Joined: 30 Apr 2012
Total Posts: 470
09 May 2012 08:10 AM
Oh this was in C++? Then it is a huge triumph in _your_ journey to the end.
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
13 May 2012 07:24 AM
Omghax now i can has ugly textures! And can only use a single texture because my renderer is badly designed! woo
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
14 May 2012 08:05 AM
GOGMOMOGMOGOGMGGMO


i made 512^2 texture and set


r=i%255
g=(i+j)%255
b=j%255

for each pixel where i and j are the iteration thingys

and added 1 to r and b and removed 1 from g every frame and streamed that to the texture, it made epic pattern that looked awsum.



now to make epic laggy CPU raycaster k
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
14 May 2012 09:10 AM
It only runs liek 50 FPS with 2000*1000 texture and takes liek 20% computin power.


Tho its in debug. But its mostly opengl. But i also add 1 to all the pixel color components of the texture before updating it to de GPU.


Maybe i need a PBO liek object, need to research opengl moar.
Report Abuse
LibyanFreedomFighter is not online. LibyanFreedomFighter
Joined: 17 Apr 2011
Total Posts: 1004
14 May 2012 10:06 AM
DURRR
Report Abuse
MoronicGuy is not online. MoronicGuy
Joined: 11 Aug 2009
Total Posts: 1364
19 May 2012 06:41 AM
OpenGL? Ew...

DirectX is better, even withstanding all the hipsters who think that Microsoft is a "bad company."
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
19 May 2012 08:00 AM
@moronic

but de opengl is used on more platforms and thus it must be designed better.


and microsoft stuff always calls 9001 microsofts laggy functions and they call stuff weird names so i dont understand how the thing is designed.


k?

k.
Report Abuse
scorpion353 is not online. scorpion353
Joined: 03 Jun 2011
Total Posts: 43
19 May 2012 08:14 AM
cool
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image