turbine
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| Joined: 29 Apr 2007 |
| Total Posts: 1657 |
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| 13 May 2012 07:02 PM |
^ title
◘ [ UTSF Commander Turbine ] ◘ |
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| 13 May 2012 07:03 PM |
Is that even possibly.
[fog is evil] |
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turbine
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| Joined: 29 Apr 2007 |
| Total Posts: 1657 |
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| 13 May 2012 07:04 PM |
If you made a script that searched lighting and then changed stuff
◘ [ UTSF Commander Turbine ] ◘ |
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| 13 May 2012 07:05 PM |
tgi has it
$ҎλƦŦλ Ҟł₡ҞEÐ? ๏̯͡⊙ |
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turbine
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| Joined: 29 Apr 2007 |
| Total Posts: 1657 |
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| 13 May 2012 07:06 PM |
DistrictSwag is legit.
◘ [ UTSF Commander Turbine ] ◘ |
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| 13 May 2012 07:06 PM |
You'd have to have separate fog levels for each time of day. say if game.lighting.wherever the time's at = whatever time you want, then game.lighting.wherever the fog's at = 500, and so on.
~Traed o flaen Ir Annwn |
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