dropco
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| Joined: 25 Feb 2011 |
| Total Posts: 9199 |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 13 May 2012 04:49 AM |
if vip frame is visible else kill dem bro
-[ ɥsɐɯsɹǝƃuɐɹ ]- |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 13 May 2012 06:26 AM |
| If you mean for some people use the Vip Gui, by 'GiverLol' |
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TINISH0TZ
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| Joined: 20 Nov 2009 |
| Total Posts: 2549 |
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| 13 May 2012 06:29 AM |
if Player.Shirt.Texture = "" then local GUI = Game.Workspace.GUI:clone()
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iCookieNL
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| Joined: 24 May 2009 |
| Total Posts: 1103 |
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| 13 May 2012 06:37 AM |
@above Fail. Its
if player is not vip do kick player or else do the next dumby thingy kick player endies |
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nightname
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| Joined: 10 Jun 2008 |
| Total Posts: 8960 |
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| 13 May 2012 06:45 AM |
It really depends on your definition of VIP. If you mean by username, then this can be done:
local VIPs = {"nightname", "Player"}
function checkUser(user) local delta = string.lower(user) for i,v in pairs(VIPS) do if v == delta then return true; end end return false; end
game.Players.PlayerAdded:connect(function(p) if checkUser(p.Name) then p.PlayerGui.ScreenGui.Frame.Visible = true -- example, change to location of GUI end end)
I may have made a mistake somewhere within the code, if so - just correct it. |
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