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| 05 May 2012 03:25 PM |
Problem: When I equip, the output says: Maximum even re-entry depth reached, and the tool simply drops onto the ground never to even reach the player's arms. One question: WHY!!!
function onEquip(m) Mouse = m w1 = Instance.new("Weld",game.Players.LocalPlayer.Character:FindFirstChild("Torso")) w1.Part0 = w1.Parent w1.Part1 = w1.Parent.Parent:FindFirstChild("Right Arm") w1.C1 = CFrame.new(-1.5,0.5,0.5) * CFrame.Angles(math.pi*1.55,-0.35,0) w2 = Instance.new("Weld",game.Players.LocalPlayer.Character:FindFirstChild("Torso")) w2.Part0 = w2.Parent w2.Part1 = w2.Parent.Parent:FindFirstChild("Left Arm") w2.C1 = CFrame.new(1.5,0.5,0.5) * CFrame.Angles(math.pi*1.55,0.85,0) Mouse.Button1Down:connect(Click) Mouse.KeyDown:connect(onKeyDown) Mouse.KeyUp:connect(onKeyUp) end
script.Parent.Equipped:connect(onEquip) |
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| 05 May 2012 03:41 PM |
| Must I bump all my threads? |
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