nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 12:56 AM |
| HI, I am some what new to Forums. :\ But ok so I am looking for a Gun Class Gui. But the gun class gui you need KOs to get guns. If I need to pay I am willing to go for around 200-1k rubux. {-Nocnoc1-} |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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Cheater
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| Joined: 29 Jun 2007 |
| Total Posts: 5258 |
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| 04 May 2012 01:16 AM |
If you offer prices, go to "Let's Make A Deal".
Also there are a lot of people not creating scripts for anyone in this forum because they still think the rule "No Requests" exist or are just too lazy (like me). |
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| 04 May 2012 01:23 AM |
Cheater I thought you where banned o.o
-NoOne |
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Cheater
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| Joined: 29 Jun 2007 |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 01:26 AM |
| I am just sawing my price range is someone says I will make you one for what ever and ever witch I have a 35% Chance I might go with the deal it could be a scam etc. But I am wondering if anyone can help me I can get the gui in the moring >.> But I need help that is all, PS The only scipts I can scipt are lava Walkspeed pads and Heal pads and A black hole :\ |
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Cheater
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| Joined: 29 Jun 2007 |
| Total Posts: 5258 |
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| 04 May 2012 01:27 AM |
Free teacher:
http://wiki.roblox.com/index.php/Beginner%27s_GUI_Tutorial |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 01:29 AM |
| OK I can find the Gun class gui on free models BUT how would I put a scipt so that you need 25 KOs to get a rife or 5 KOs for a pistol or 100 KOs for a sniper etc.? |
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nocnoc1
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| Joined: 30 Jan 2011 |
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| 04 May 2012 01:30 AM |
| Thanks for the gui thing XD. I am glanceing at it at the momment. |
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| 04 May 2012 01:31 AM |
@Cheater Just seems like last time I clicked your name you where banned
@WhatsHisFace(Sorry Im on a Wii, No copy n paste) PM me what you want I will make it when Im on my laptop for free |
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Cheater
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| Joined: 29 Jun 2007 |
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| 04 May 2012 01:31 AM |
| Just search for the value somewhere. Somewhere in the scripts should be given a value for KOs. Also change the names in the script, where the weapon is given. |
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| 04 May 2012 01:33 AM |
Well, you should start to learn a bit of editting scripts. Then, you'll need to find the values somewhere, though it'd be easy.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 10:48 AM |
| Thanks guys I will try my best. |
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nocnoc1
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| Joined: 30 Jan 2011 |
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| 04 May 2012 11:30 AM |
player = script.Parent.Parent.Parent backpack = player.Backpack
function chooseClass(class) for i, v in pairs(backpack:GetChildren()) do v:remove() end for i, v in pairs(class:GetChildren()) do if v:IsA("Tool") then v:clone().Parent = backpack elseif v:IsA("HopperBin") then v:clone().Parent = backpack end end script.Parent.Main.Visible = false --no new class for a little bit wait(30) script.Parent.Main.Visible = true --allow to pick a different class end
for i, v in pairs(script.Parent.Main:GetChildren()) do v.MouseButton1Up:connect(function () chooseClass(v) end) end
{ How do I do it then? I see no were were it would be} |
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| 04 May 2012 11:44 AM |
Try this. It may epicaly fail, but i just edited it in 2 seconds. :P
player = script.Parent.Parent.Parent backpack = player.Backpack function chooseClass(class) if player.leaderstats.KO.Value >= class.KONeeded.Value then for i, v in pairs(backpack:GetChildren()) do v:remove() end for i, v in pairs(class:GetChildren()) do if v:IsA("Tool") then v:clone().Parent = backpack elseif v:IsA("HopperBin") then v:clone().Parent = backpack end end end script.Parent.Main.Visible = false --no new class for a little bit --wait(30) --script.Parent.Main.Visible = true --allow to pick a different class -- made it so you cant choose another class after 30 seconds. --If you want that then remove the --'s end for i, v in pairs(script.Parent.Main:GetChildren()) do v.MouseButton1Up:connect(function () chooseClass(v) end) end |
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| 04 May 2012 11:45 AM |
whoops
player = script.Parent.Parent.Parent backpack = player.Backpack
function chooseClass(class) if player.leaderstats.KO.Value >= class.KONeeded.Value then for i, v in pairs(backpack:GetChildren()) do v:remove() end for i, v in pairs(class:GetChildren()) do if v:IsA("Tool") then v:clone().Parent = backpack elseif v:IsA("HopperBin") then v:clone().Parent = backpack end end end script.Parent.Main.Visible = false --no new class for a little bit -- wait(30) -- script.Parent.Main.Visible = true --allow to pick a different class -- made it so you cant choose another class after 30 seconds. -- If you want that then remove the --'s end
for i, v in pairs(script.Parent.Main:GetChildren()) do v.MouseButton1Up:connect(function () chooseClass(v) end) end |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 11:47 AM |
| OK thanks let me go try it. |
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| 04 May 2012 11:47 AM |
poops again
player = script.Parent.Parent.Parent backpack = player.Backpack function chooseClass(class) if player.leaderstats.KO.Value >= class.KONeeded.Value then for i, v in pairs(backpack:GetChildren()) do v:remove() end for i, v in pairs(class:GetChildren()) do if v:IsA("Tool") then v:clone().Parent = backpack elseif v:IsA("HopperBin") then v:clone().Parent = backpack end end end script.Parent.Main.Visible = false --no new class for a little bit -- wait(30) -- script.Parent.Main.Visible = true --allow to pick a different class -- made it so you cant choose another class after 30 seconds. -- If you want that then remove the --'s end for i, v in pairs(script.Parent.Main:GetChildren()) do v.MouseButton1Up:connect(function () chooseClass(v) end) end
so you need a ledarestats that has the KO value named KO and you need an int value in the class named KONeeded with the number of kos needed. |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 11:54 AM |
| OK so I put it in so follow me to test. |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 11:56 AM |
| Nvm even the one with 0 KOs does not work any other ideas? :\ |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 02:52 PM |
| Did you do whats all the way in the bottom on my last post. |
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nocnoc1
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| Joined: 30 Jan 2011 |
| Total Posts: 2193 |
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| 04 May 2012 03:25 PM |
| Yes, I did I have something like that. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 04 May 2012 04:04 PM |
| If you have it, it should work perfectly. I garantee according to my scripting knowledge. |
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