jacob726
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| Joined: 24 Jul 2008 |
| Total Posts: 10732 |
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| 29 Apr 2012 09:05 PM |
if ing(1) == "Cooking Table" and ing(2) == "Rolling Pin" and ing(3) == "Dough" then saveIng(1) made = "Uncooked Bread" end
______________________________________________________ Would this work?(Below) ______________________________________________________ if ing(1) == "Cooking Table" and ing(2) == "Rolling Pin" and ing(3) == "Dough" then saveIng(1) and saveIng(2) made = "Uncooked Bread" end ______________________________________________________ Perhaps this below? ______________________________________________________ if ing(1) == "Cooking Table" and ing(2) == "Rolling Pin" and ing(3) == "Dough" then saveIng(1) saveIng(2) made = "Uncooked Bread" end |
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ozza
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| Joined: 11 Oct 2007 |
| Total Posts: 726 |
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| 29 Apr 2012 09:25 PM |
Test it?
- Ozza, Check Out My New Place: http://www.roblox.com/Zombie-City-Tycoon-Alpha-place?id=164723 - |
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jacob726
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| Joined: 24 Jul 2008 |
| Total Posts: 10732 |
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| 29 Apr 2012 09:28 PM |
Tried it shortly after posting this, and they wouldn't work, and ended up breaking my tool.
Any idea on how to have it save ing(1) and ing(2), since I failed at it? |
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DeVinci
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| Joined: 21 Jul 2010 |
| Total Posts: 338 |
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| 29 Apr 2012 09:46 PM |
| Like... save as in Save when you exit and load when you return? |
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jacob726
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| Joined: 24 Jul 2008 |
| Total Posts: 10732 |
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| 29 Apr 2012 09:53 PM |
No. It saves it when you turn it into something else, much like using a real Counter and Rolling pin to Knead Dough into Bread. All that gets changed is the Dough, but the Rolling Pin and Cooking Table would be left behind. |
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jacob726
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| Joined: 24 Jul 2008 |
| Total Posts: 10732 |
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| 29 Apr 2012 11:02 PM |
Worked around with it and fixed it. I needed it to say:
saveIng(1 and 2). |
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| 29 Apr 2012 11:21 PM |
| I'll copy it and forum it, I'll see what they say. |
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jacob726
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| Joined: 24 Jul 2008 |
| Total Posts: 10732 |
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| 29 Apr 2012 11:23 PM |
I got it fixed with what I just posted. The problem was, is that since it was broken a GUI wouldn't show up. So when the GUI came back up, I knew I had fixed it. Thing is, is what I did to fix it was the last thing I was intending on doing before scrapping it. |
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