Enigma651
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| Joined: 25 Dec 2011 |
| Total Posts: 132 |
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| 29 Apr 2012 04:07 PM |
When in combat with another group, [CELL] soldiers should NEVER Spawnkill even if given the chance to do so. If the enemy forces find a viable way to spawnkill [CELL] members then a raid can be declared a win for [CELL]. No spawnkilling should EVER Happen on a [CELL] map or a map being raided by [CELL] forces and being found doing so will result in a High Command judgement for your exiliation although you will be given a chance to rejoin.
Maps built by [CELL] forces for any [CELL] activies must be of two classifications: Forts Trainings
Forts should be designed as having a Visitor/Hostile spawn that protects them from any possible spawnkilling and be at such a distance that their names are not visible from outside. Such spawns such allow only the Visitor/Hostile team out and no one in, but in a way that does not give them an advantage (This is best advised by using cframed rocks to jump out of the area). [CELL] should have a base on such map that is secured, but not impenetrable unless the map is set as Unraidable. [CELL] forces should not spawn in the base and instead in a distant spawn zone that teleports them to a safezone in the base that does not permit enemy entry. This stops spawnkilling on [CELL] forces by the enemy.
Training maps should include three specific things: A Drilling Area A Sword Fighting Ring A Course of any kind
You will not be demoted or anything for not using any of such and instead be advised to update your map at the quickest possible time. A Drilling Area and Sword Fighting Ring may also be built for group use by any member. But a course is highly advised to make yourself as to provide variety. Training maps for [CELL] should also include the usual [CELL] spawn and a Visitor spawn. If a Visitor proves to be hostile then report their presence to a high ranking member or one with admin at such place and they will be removed from the game.
ALL [CELL] maps must be classified as Raidable or Unraidable and should provide the safety restrictions mentioned earlier. Failure to include these in the map may have your map declared Unused until further notice. Any [CELL] Raidable maps should include a flag such as this (or if you have your own or a better version then please do use that): http://www.roblox.com/Flag-item?id=74786235
[CELL] members should ALWAYS Respect their enemies, even if it is another [CELL] member in a Sword Fight, an ex-[CELL] member or just a pure enemy soldier. If you are on for say a killing spree and they manage to kill you, congratulate them for doing so; say something like "Good job.". After a raid, whether it be attacking or defending tell your enemies that they had a good fight. Be ready to tolerate any insults they do throw at you if they are to do so.
Finally, Squads. As we grow, four squads of 8 will be introduced into [CELL]. These squads are led by a Lieutenant, co-lead by a Sergeant and the remaining 6 will consist of 2 Corporals and 4 Privates. These squads are to test your commanding abilities and the possibility of a promotion for doing so. These squads are called: Azure Squad. Hazel Squad. Maroon Squad. Saffron Squad.
If you are selected to partake in a Squad then put whichever squad you are affiliated with into your ROBLOX Account Information. Some squads may be declared Inactive and will be unused until they are once again declared Active.
Thank you for reading. If you wish to join [CELL] then here is a link: http://www.roblox.com/My/Groups.aspx?gid=576110 If you wish to question anything about this topic or about [CELL] then either post, or send myself a PM. |
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Clubpen
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| Joined: 25 Apr 2009 |
| Total Posts: 2383 |
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| 29 Apr 2012 04:08 PM |
| You do know that nobody will read this entire thing. |
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Enigma651
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| Joined: 25 Dec 2011 |
| Total Posts: 132 |
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| 29 Apr 2012 04:10 PM |
| @Clubpen: These are guidelines for [CELL] members mostly and will soon be put as [MUST READ] in the group description once I am able to get Lieutenant Commander BloodyRyder123 to edit it since I lack the BC to do so. |
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Clubpen
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| Joined: 25 Apr 2009 |
| Total Posts: 2383 |
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| 29 Apr 2012 04:11 PM |
| Even then, a bit of them will not read the thing at all and won't read most of it. You cannot force people to do things. |
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thien280
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| Joined: 27 Sep 2009 |
| Total Posts: 4289 |
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Enigma651
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| Joined: 25 Dec 2011 |
| Total Posts: 132 |
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| 29 Apr 2012 04:15 PM |
| @Clubpen: True, true. I do not really expect members to read or care about the Squads and I could've shortened the map stuff. But then again I can't edit it now, heh. |
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| 30 Apr 2012 11:23 AM |
| I read it guys. Lots will read it im sure |
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