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Re: Wind and turbulence.

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jetpackboy is not online. jetpackboy
Joined: 28 Feb 2010
Total Posts: 8914
25 Apr 2012 06:04 AM
This would be an addition to the water physics implementing into ROBLOX soon. Game creators could set weather properties that would effect how vehicles move. For example, extreme wind would make a plane hard to accurately fly.
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papey is not online. papey
Joined: 18 Sep 2008
Total Posts: 7424
25 Apr 2012 06:18 AM
Support.
Maybe we could have waves in a later version of the water thing too? More fun boating
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jetpackboy is not online. jetpackboy
Joined: 28 Feb 2010
Total Posts: 8914
26 Apr 2012 02:36 AM
Agreed. I think waves are already being worked on. I think weather would be a great addition.
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ventus48539 is not online. ventus48539
Joined: 09 Oct 2011
Total Posts: 115277
26 Apr 2012 03:12 AM
[ Content Deleted ]
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
26 Apr 2012 03:18 AM
Uhh...lag?

Anyway, support.

(Heard of crazyman32?)
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Cheater is not online. Cheater
Joined: 29 Jun 2007
Total Posts: 5258
26 Apr 2012 03:24 AM
Velocity?
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
26 Apr 2012 03:37 AM
@Cheater, good point.
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jetpackboy is not online. jetpackboy
Joined: 28 Feb 2010
Total Posts: 8914
26 Apr 2012 03:43 AM
Lag?
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Cheater is not online. Cheater
Joined: 29 Jun 2007
Total Posts: 5258
26 Apr 2012 03:44 AM
I think this would add a lot of lag because it's over the whole map.
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
26 Apr 2012 03:46 AM
And beyond
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Paramore2 is not online. Paramore2
Joined: 07 Sep 2009
Total Posts: 6402
26 Apr 2012 06:33 AM
You could basically do that now with BodyAngularVelocity.
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iornfence is not online. iornfence
Joined: 23 Feb 2010
Total Posts: 7305
26 Apr 2012 07:04 AM
It wouldnt lag. The properties for this are actually less laggy than most guns in roblox.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
26 Apr 2012 07:32 AM
Do you know how hard it is to do that?
It would take YEARS.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
26 Apr 2012 07:32 AM
@iornfence
Umm it would lag alot more. T_T
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DrewLewan is not online. DrewLewan
Joined: 06 Sep 2008
Total Posts: 868
26 Apr 2012 07:39 AM

As far as lag goes, I don't worry.. I have a high-end Nvidia g-card.

I support, as everyone gets 'lagged to death'.. What a bunch of whiners. xD
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
26 Apr 2012 07:40 AM
The wind would be calculated by the CPU.

T-T

so you want to make roblox even more laggy? Why?
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DrewLewan is not online. DrewLewan
Joined: 06 Sep 2008
Total Posts: 868
26 Apr 2012 07:40 AM

My CPU is pretty kewl too.. =D
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
26 Apr 2012 07:41 AM
And some would be done by the crappyist servers at roblox.

It would take YEARS to make a wind model for roblox.
Dumb idea
no support
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
26 Apr 2012 07:42 AM
Trust me I play flight simulator games.
It took them years to get a acceptable model.
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DrewLewan is not online. DrewLewan
Joined: 06 Sep 2008
Total Posts: 868
26 Apr 2012 07:45 AM

Roblox can AFFORD better servers...? xD

They have money growin out their ears, trust me.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
26 Apr 2012 07:46 AM
-_-.
I'm surrounded by idiots.
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DrewLewan is not online. DrewLewan
Joined: 06 Sep 2008
Total Posts: 868
26 Apr 2012 07:47 AM

Yes, yes you are.

Also, as a notice.. I pretend to be an idiot when I want to annoy people. Is it working?
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
26 Apr 2012 07:48 AM
Nope.
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DrewLewan is not online. DrewLewan
Joined: 06 Sep 2008
Total Posts: 868
26 Apr 2012 07:56 AM

Aww..
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grantox is not online. grantox
Joined: 26 Nov 2010
Total Posts: 2314
26 Apr 2012 08:05 AM
While this may affect certain things remember that this is possible with scripting. All you would have to do is make a number value and then put a negative body gyro in a set direction based on the value of the number. And if you don't want things to slide, just turn up the friction in everything or anchor. I thereby close this thread. (I'm not sure if this will work but i think it will)
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