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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Bullets go through walls

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KNEXFREEK354 is not online. KNEXFREEK354
Joined: 27 Apr 2009
Total Posts: 654
25 Apr 2012 06:24 PM
ball = script.Parent
damage = math.random(4,6)
local hitt = false

HitSound = Instance.new("Sound")
HitSound.Name = "HitSound"
HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266"
HitSound.Pitch = .8
HitSound.Volume = 1
HitSound.Parent = ball

function onTouched(hit)
if hit.Parent:findFirstChild("ForceField") ~= nil then return end
if hit.CanCollide == false and hit.Parent:findFirstChild("Humanoid") == nil then return end
if hit.Parent.className == "Hat" and hitt == false then
hitt = true
hit:BreakJoints()
hit.Velocity = ball.Velocity
hit.Parent.Parent = game.Workspace
end

if hit:findFirstChild("Metal") ~= nil and hitt == false then
hitt = true
for i = 1,math.random(1,3) do
local j = Instance.new("Part")
j.formFactor = "Plate"
j.Size = Vector3.new(1,.4,1)
j.BrickColor = BrickColor.new("Bright yellow")
j.CanCollide = false
j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
j.CFrame = script.Parent.CFrame
j.Parent = game.Workspace
end
end

local humanoid = hit.Parent:findFirstChild("Humanoid")

if humanoid ~= nil and hitt == false then
hitt = true
tagHumanoid(humanoid)
if hit.Name == "Head" then
humanoid.Health = humanoid.Health - damage * 2
elseif hit.Name == "Torso" then
humanoid.Health = humanoid.Health - damage * 1.5
else
humanoid.Health = humanoid.Health - damage
end
wait(.2)
untagHumanoid(humanoid)
end
if hitt == true then
HitSound:play()
ball.Parent = nil
end
end

function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end


function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:GetChildren()

for i = 1, #tag do

if tag[i].Name == "creator" then
tag[i]:remove()
end

end
end
end

connection = ball.Touched:connect(onTouched)

while true do
wait(.01)
if damage < 0 then
break
else
damage = damage - .2
end
end

ball.Parent = nil



how can I make it so they cannot penetrate walls and damage people? Thank You. I am not a great scripter so you might have to walk me through it
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LocalChum is not online. LocalChum
Joined: 04 Mar 2011
Total Posts: 6906
25 Apr 2012 06:28 PM
Why did you make two threads for the same thing? Go away.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
25 Apr 2012 06:34 PM
Yes, please do not double post. Thanks.
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