|
| 25 Apr 2012 01:06 PM |
| Is there any way to change a user's mouse sensitivity in-game? |
|
|
| Report Abuse |
|
|
|
| 25 Apr 2012 01:47 PM |
| I do not believe there is a way to do that but it would be a neat feature. |
|
|
| Report Abuse |
|
|
|
| 25 Apr 2012 01:48 PM |
| I'm using the Camera's FieldOfView to create a realistic scope, but the high mouse sensitivity makes it difficult to use effectively. |
|
|
| Report Abuse |
|
|
|
| 25 Apr 2012 01:49 PM |
^ Exactly my problem... I tried asking in the forums also, but even some of the well-known scripters says it is not possible...
† KMXD † |
|
|
| Report Abuse |
|
|
|
| 25 Apr 2012 01:53 PM |
could you do something where when the mouse moves to the side of the screen the scope's direction moves at x speed? I'm not good with cameras and Idk if that made sense.. say the players mouse is on the left of the screen, the scope would move until the mouse is out of the region.. and make it so the player's mouse doesnt automatically turn the scope..? Its hard to explain.. It would kind of be like buttons that you mouse over to rotate the scope, but you would know/see that they were buttons...
site.Accounts.callmeduck2.PostCount.Value=site.Accounts.callmeduck2.PostCount.Value+1 |
|
|
| Report Abuse |
|
|
|
| 25 Apr 2012 02:23 PM |
force delay the focus point of the camera.
if it's moving then create a script to move it back half the distance it should normally travel. It's going to look glitchy, but it would in theory work.
Or just change your mouse's actual sensitivity, that works to. |
|
|
| Report Abuse |
|
|
|
| 26 Apr 2012 09:53 AM |
| The player is forced into first person mode and I want the mouse sensitivity to only change when they are zoomed in, but I'm not sure how to do it. |
|
|
| Report Abuse |
|
|