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| 21 Apr 2012 12:50 PM |
How can I make this script save the order upon death too?
game.Players.PlayerRemoving:connect(function(player) player:WaitForDataReady() local stuff = player:SaveInstance("Gear", player.Backpack) end)
game.Players.PlayerAdded:connect(function(player) player:WaitForDataReady()
local st00f = player:LoadInstance("Gear")
local insides = st00f:GetChildren()
for k,z in pairs(insides) do z:Clone().Parent = player.StarterGear z.Parent = player.Backpack end end) |
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| 21 Apr 2012 02:52 PM |
| We're not here to make your code for you. We'll answer questions about it (Although basic stuff belongs in scripting helpers) but only if you wrote it, and you obviously didn't write this, and providing the question doesn't result in us giving you code (Other than if it's to explain something) |
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