3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 21 Apr 2012 01:37 PM |
part = game.Workspace.part
This part size is (10, 1, 1)
After i do p1 = Instance.new("Part", game.Workspace) p2 = Instance.new("Part", game.Workspace) p1.Size = Vector3.new(5, 1, 1) p2.Size = Vector3.new(5, 1 ,1) p1.CFrame = CFrame.new(part.Position.X+2.5, 0, 0) p2.CFrame = CFrame.new(part.Position.X+2.5, 0, 0) part:Remove()
This basicly cuts part in 2 part with same size, equal to part size divided on 2. Now, the annoying glitch: one part always appears on top of the other. It is not scripting error, as i had set CFrame Y position to 0. It must be the building bug. Do anyone have idea if how to fix it? |
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| 21 Apr 2012 01:39 PM |
| They're just probably not anchored. I don't see that anywhere in the script. |
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3lex33
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| Joined: 08 Oct 2008 |
| Total Posts: 5220 |
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| 21 Apr 2012 01:45 PM |
Why shall they be anchored? If i had:
|aa|
I just do
|a||a|
(a shows 1 stud) |
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| 21 Apr 2012 01:57 PM |
| I can barely script, so I thought that they were going to get placed in the same position, since you basically repeated what you did for part 1 with part 2. Sorry. |
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