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| 21 Apr 2012 12:06 PM |
thiese scripts always brake when i add debouncy why? theres no output when they brake they just wont work right.
function turtle(key, mouse)
if key == "b" then l1 = Instance.new("Part") -- LightningBlade explosion = Instance.new("Part") -- makes a explosion at the begining of the run mesh = Instance.new("SpecialMesh") mesh.Parent = explosion mesh.Scale = Vector3.new(7,7,7) mesh.MeshId = "http://www.roblox.com/asset/?id=1290033" mesh.TextureId = "http://www.roblox.com/asset/?id=13121317" explosion.Anchored = true explosion.CanCollide = false explosion.Parent = game.Workspace l1.Size = Vector3.new(2,2,2) l1.Shape = 0 l1.Transparency = 0.3 l1.BrickColor = BrickColor.new("Bright bluish green") l1.Parent = game.Workspace hum = script.Parent.Parent.Parent.Character l1.Position = Vector3.new(hum.Head.Position) non = script.Parent.Parent.Parent sep = non.PlayerGui.ChakraGui.Chakra.Value sep.Value = sep.Value -350 weld = Instance.new("Weld") weld.Part0 = l1 weld.Part1 = hum:findFirstChild("Right Arm") weld.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -1.5, 0) weld.Parent = l1 hum.Humanoid.WalkSpeed = 90 l1.Anchored = false explosion.CFrame = CFrame.new(hum:findFirstChild("Right Leg").Position) ex1 = script.Parent.Explosion1Effects:Clone() ex2 = script.Parent.Explosion2Effects:Clone() ex3 = script.Parent.Explosion3Effects:Clone() exD = script.Parent.ExplosionDammageEffects:Clone() ex1.Parent = explosion ex1.Disabled = false ex3.Parent = explosion ex3.Disabled = false ex2.Parent = explosion ex2.Disabled = false exD.Parent = explosion c = mouse.Hit.p r1 = hum.Torso:findFirstChild("Right Shoulder") r1.MaxVelocity = 0 hum.Humanoid.WalkSpeed = 150 hum.Humanoid:MoveTo(c, game.Workspace.Base) r1.CurrentAngle = 8 r1.DesiredAngle = 8 l = script.Parent.LightningBladeEffects:Clone() l.Parent = l1 l.Disabled = false exD.Disabled = false wait(6) hum.Humanoid.WalkSpeed = 90 l1:Destroy() explosion:Destroy() mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" wait(10) mouse.Icon = "" end end
script.Parent.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) turtle(key, mouse) end) end)
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function stuuf(key, mouse) if key == "c" then f = script.Parent.fireballeffects:Clone() ball = Instance.new("Part") ball.Shape = 0 ball.Size = Vector3.new(5,5,5) ball.BrickColor = BrickColor.new("Bright red") ball.Parent = game.Workspace ball.Anchored = true power = Instance.new("BodyForce") power.force = Vector3.new(0, ball:GetMass() * 196.1, 0.0) power.Parent = ball f.Parent = ball char = script.Parent.Parent.Parent.Character ball.Position = (char:findFirstChild("Torso").Position + Vector3.new(0.5,0,0)) ball.CanCollide = true ball.Velocity=char.Torso.CFrame.lookVector*20 ball.Anchored = false f.Disabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" wait(6) mouse.Icon = "" end end
script.Parent.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) stuuf(key, mouse) end) end)
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function google(key, mouse)
if key == "j" then hum = script.Parent.Parent.Parent.Character s = game.Lighting:findFirstChild("Mongekyo Sharingan"):Clone() chakra = script.Parent.Parent.Parent.PlayerGui.ChakraGui.Chakra.Value chakra = 0 s.Parent = game.Workspace s:MoveTo(hum.Torso.Position + Vector3.new(5,0,0)) hum.Humanoid.WalkSpeed = 0 hum.Torso.Anchored = true blarg = s.SpawnForJutsu.Position hum.Torso.CFrame = CFrame.new(blarg) torso = hum.Torso r1 = torso:findFirstChild("Right Shoulder") r2 = torso:findFirstChild("Left Shoulder") wait(2) r1.MaxVelocity = 0 r2.MaxVelocity = 0 r1.DesiredAngle = -8 r1.CurrentAngle = -8 r2.DesiredAngle = -8 r2.CurrentAngle = -8 hum.Humanoid.WalkSpeed = 60 hum.Torso.Anchored = false hum.Humanoid.Health = 35 mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" wait(15) s:Destroy() mouse.Icon = "" end end
script.Parent.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) google(key, mouse) end) end)
they all glitch when i add debounce to them can someone help me fix this problem |
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